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fix(sample): update shadowRameRate #132

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May 12, 2023
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4 changes: 1 addition & 3 deletions samples/animation/Sample_Skeleton.ts
Original file line number Diff line number Diff line change
Expand Up @@ -7,10 +7,8 @@ class Sample_Skeleton {
scene: Scene3D;
async run() {

Engine3D.setting.material.materialDebug = false;
Engine3D.setting.material.materialChannelDebug = true;
Engine3D.setting.shadow.autoUpdate = true;
Engine3D.setting.shadow.updateFrameRate = 2;
Engine3D.setting.shadow.updateFrameRate = 1;
Engine3D.setting.shadow.shadowBound = 200;
Engine3D.setting.shadow.shadowBias = 0.0001;

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2 changes: 1 addition & 1 deletion samples/animation/Sample_Skeleton2.ts
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ class Sample_Skeleton2 {
async run() {

Engine3D.setting.shadow.autoUpdate = true;
Engine3D.setting.shadow.updateFrameRate = 2;
Engine3D.setting.shadow.updateFrameRate = 1;
Engine3D.setting.shadow.shadowBound = 500;
Engine3D.setting.shadow.shadowBias = 0.0001;

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