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feat(WebGPU): Add WebGPU Context #18
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Adding Mathematical Matrix4*4 for 3D Computing Adding Mathematical Matrix3*3 for 2D Computing Adding Mathematical Quaternion for 2D/3D Rotation Computing
Create Webgpu Context , connect WebGPU
Compute IBL Env Map For PBR Material
add material pass create
add rgba merage computer
Codeboy-cn
reviewed
Apr 23, 2023
src/engine/math/Matrix4.ts
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/** | ||
* Returns the value of the matrix as a string | ||
* | ||
* @returns string 字符 |
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Please use english
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ok
Add Global Matrix BindGroup
add Camera BindGroup in Global BindGroup
Add Global UniformBindGroup In Global BindGroup
Add TextureBindGroup
add global light bindGroup at scene3D
hellmor
approved these changes
Apr 23, 2023
remove docs
Codeboy-cn
approved these changes
Apr 23, 2023
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create webgpu context , connect webgpu
add material pass create
add rgba image merage for computer
compute IBL env map for PBR Material