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Flurry plugin for Unity-3D [Flurry Sunset on 15 March 2024 Plugin will no longer function]

Flurry Mobile Analytics, including SDK and Analytics UI, will sunset on March 15, 2024. We're committed to assisting you during this transition. Thank you for being part of our journey. In case you see this, use an alternative option.

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This is a free plugin only Android implementation for Unity 3D.

Features

  • Analytics and Remote configuration
  • Lightweight
  • Support most of all Unity android project
  • No override of the Unity Main activity
  • Warning Unity have this feature incompleted. :/ Added Preprocessor "USE_FLURRY" When you Add this package

Requierements

  • Unity 2018 and Higher (Via Unity Package Manager)

How to Install

From package manager (Unity 2018+)

  • You need an Unity Project with Package Manager (Unity 2019.+)

  • In Unity Package Manager Window, just Click "+" Button, Add Git URL use the next link "https://github.com/OscarLeif/FlurryUnity.git"

  • Old Way: Open the manifest.json file in the Packages folder inside of the Project

    "com.atagames.flurry": "https://github.com/OscarLeif/FlurryUnity.git",
    

Whe Using Minify

In order to use this plugin with minify you need to copy the next instructions to your own proguard-user.txt If you dont do this when using minify the code will be stripped making the plugin useless

-keep class ata.plugins.** { *; }
-dontwarn ata.plugins
-keep class com.flurry.** { *; }
-dontwarn com.flurry

How to Use

You should first create a Flurry developer account and setup your app in the website.

Analytics

  • You must first Initialize the Plugin.
    • Call this only once.
      FlurryAnalytics.Instance.Init(string flurryKeyDebug);
      //Never use Empty String ("") or string.Empty. Will make flurry fail.
  • Set Logs to Flurry
    • Call FlurryAnalytics.Instance.LogEvent(string eventName, Dictionary<string, string> dictionary = null, bool record = false)
    • Call FlurryAnalytics.Instance.EndTimeEvent(string eventName)

Important

Note If for some reason you use an empty value the plugin will crash. When Testing you can create a Test Key, and after complete it's a good idea to remove that Key from the Flurry Analytics console. When not using a Flurry Key just write a random value, Initialize the plugin with any value it will just make sure Minify is working fine.

Remote Configuration

  • You must setup you own flurry remote configuration. Each app key have his own configuration
  • If for any reason it's not possible to get remote data the Plugin will return default value. Check flurry website for more instrucctions
  • Call FlurryAnalytics.Instance.getRemoteString(string key, string defaultValue)
  • Call FlurryAnalytics.Instance.getRemoteBool(string key, bool defaultValue)
  • Call FlurryAnalytics.Instance.getRemoteInt(string key, int defaultValue)
  • Call FlurryAnalytics.Instance.getRemoteFloat(string key,float defaultValue)
  • Call FlurryAnalytics.Instance.getRemoteLong(string key, long defaultValue)

This is based from this project: https://github.com/Majchrzak/Flurry-Unity-3D

install as Submodule

git submodule add https://github.com/OscarLeif/FlurryUnity Assets/Submodules/Flurry

Oscar Leif

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Flurry Android plugin for Unity 3D. [Deprecated]

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