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KILL'EM ALL

A Simple game built with the Phaser Library.
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Table of Contents

About The Project

ScreenShots the of Game

Start Scene

Product Name Screen Shot

Main Game Scene

Product Name Screen Shot

Leader Board Scene

Product Name Screen Shot

Built With


Game Design

The Main Scene is built so that a user should kill as many enemy ships as possible before they kill him or invade his zone.

Logo
This is the main character ship, and he has 3 extra lives to kill as many enemy ships as possible.

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This are the enemy ships trying to destroy you at all cost.



Logo    Player laser used to destroy enemy ships.



Logo    Enemy laser used to destroy main character's ship.



Logo    Tiles used to build main character's shield.


Getting Started

To get a local copy up and running follow these simple steps.

Prerequisites

  • Make sure your machine has node and npm packages installed.

Installation

  1. Clone the repo
git clone https://github.com/OA7/JS-Shooter-Game.git
  1. Open with your favorite text editor.
  2. run npm install to install all dependencies required for the app.
  3. If you have a live server extension installed, open the index.html file in the dist folder with the live server, if not install a live server extension and do as above.
  4. Play the game and enjoy!!!!

Tests

  • Run npm run test to see all available tests associated with this project.

Roadmap

See the open issues for a list of proposed features (and known issues).

Contributing

Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

Contact

👤 Osong Agberndifor

Show your support

Give a ⭐️ if you like this project!

Acknowledgements

  • Special thanks to Microverse for this opportunity to learn something new on the fly and apply it in a project.
  • Also want to thank my family, friends and especially my stand-up team members for always pushing me to be better than I think I am.

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A shooter game built with Phaser

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