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Make it so you can knock custom satellites out of orbit #194

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xen-42 opened this issue Jun 18, 2022 · 3 comments
Closed

Make it so you can knock custom satellites out of orbit #194

xen-42 opened this issue Jun 18, 2022 · 3 comments
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fixed in dev Instead of closing issues when you fix them in dev just add this. nice to have Features that could be implemented maybe

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@xen-42
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xen-42 commented Jun 18, 2022

Feature

Make it so you can push them like with the map satellite in base game.

Context

Issue is that rigidbodies cant have concave colliders or whatever. Either we have that as an annoying limitation that most users won't understand, or we create some custom way of detecting collisions between the satellite and the player and applying the proper forces to the satellite. And by "either" I mean we 100% do the latter.

@xen-42 xen-42 added the nice to have Features that could be implemented maybe label Jun 18, 2022
@xen-42
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xen-42 commented Jul 20, 2023

Nvm let's have it be an annoying limitation actually

@TextureTurtle
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Nah that limitation is completely fine considering that people would just need to make a compound collider using convex colliders/primitives.

xen-42 added a commit that referenced this issue Aug 11, 2023
## Minor features
- `AddPhysics` on `Base` module for planets allows a planet to be pushed
out of orbit. Intended for satellites or small props floating in orbit.
Implements #194

## Bug Fixes
- Fix default system override being unreliable #687
@xen-42 xen-42 mentioned this issue Aug 11, 2023
@xen-42 xen-42 added the fixed in dev Instead of closing issues when you fix them in dev just add this. label Aug 11, 2023
xen-42 added a commit that referenced this issue Aug 11, 2023
## Minor features
- Add option to freeze a physics detail until its touched. Good for
things in zero G, to avoid them drifting away before the player can
interact with them.
- `AddPhysics` on `Base` module for planets allows a planet to be pushed
out of orbit. Intended for satellites or small props floating in orbit.
Implements #194

## Bug Fixes
- Fix default system override being unreliable #687
@xen-42
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xen-42 commented Aug 12, 2023

Fixed in 1.14.1

@xen-42 xen-42 closed this as completed Aug 12, 2023
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Labels
fixed in dev Instead of closing issues when you fix them in dev just add this. nice to have Features that could be implemented maybe
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