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Make it so you can knock custom satellites out of orbit #194
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fixed in dev
Instead of closing issues when you fix them in dev just add this.
nice to have
Features that could be implemented maybe
Comments
Nvm let's have it be an annoying limitation actually |
Nah that limitation is completely fine considering that people would just need to make a compound collider using convex colliders/primitives. |
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## Minor features - Add option to freeze a physics detail until its touched. Good for things in zero G, to avoid them drifting away before the player can interact with them. - `AddPhysics` on `Base` module for planets allows a planet to be pushed out of orbit. Intended for satellites or small props floating in orbit. Implements #194 ## Bug Fixes - Fix default system override being unreliable #687
Fixed in 1.14.1 |
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Labels
fixed in dev
Instead of closing issues when you fix them in dev just add this.
nice to have
Features that could be implemented maybe
Feature
Make it so you can push them like with the map satellite in base game.
Context
Issue is that rigidbodies cant have concave colliders or whatever. Either we have that as an annoying limitation that most users won't understand, or we create some custom way of detecting collisions between the satellite and the player and applying the proper forces to the satellite. And by "either" I mean we 100% do the latter.
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