Respawning in a Custom System without setting "startHere" #485
Labels
feature
Features that should be implemented
fixed in dev
Instead of closing issues when you fix them in dev just add this.
Feature
Currently, the only way to respawn in a custom solar system is to have "startHere": true set in the system's .json file. If this isn't set (or is set to false), dying/ending a loop will bring you back to Timber Hearth. This can get annoying if the player needs to frequently return to the custom system as they have to go through a loading screen for the base game system, spend ~20 seconds going to the ship and configuring the warp drive, then sit through another loading screen for the custom system. The time spent waiting for the game to load adds up.
If a separate setting was added for respawning (like "respawnHere": true), you could independently set whether you want the player to respawn in a custom system instead of the base game system to avoid these load times without forcing the player to start in the custom system.
Context
No response
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