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Spawn position inconsistent on tidally locked bodies #505

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xen-42 opened this issue Jan 22, 2023 · 0 comments · Fixed by #620
Closed

Spawn position inconsistent on tidally locked bodies #505

xen-42 opened this issue Jan 22, 2023 · 0 comments · Fixed by #620
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bug Something isn't working fixed in dev Instead of closing issues when you fix them in dev just add this.

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@xen-42
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xen-42 commented Jan 22, 2023

What Happened?

Can move a few meters. Becomes significant if you're meant to spawn inside a structure.

Probably has to do with you spawning in place and then the tidally locked planet moves to have the right rotation.

What was supposed to happen?

No response

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@xen-42 xen-42 added the bug Something isn't working label Jan 22, 2023
@xen-42 xen-42 mentioned this issue Jul 3, 2023
@xen-42 xen-42 added the fixed in dev Instead of closing issues when you fix them in dev just add this. label Jul 3, 2023
@xen-42 xen-42 closed this as completed in b9e324d Jul 3, 2023
xen-42 added a commit that referenced this issue Jul 3, 2023
## Minor features
- Starting popups can be shown multiple times using `repeatPopup` in the
addon-manifest file #621

## Improvements
- Can now use `pathToAnimController` on a character dialogue to link it
to a Hearthian recorder so that it's visual effects will be triggered
during the dialogue (resolves #520)
- Can now change the spawn point within the base game Hearthian system
(resolves #567)
- Added a 5 second delay to warp transmitters after you come back
through the return pad. Means 360 degree alignment target actually works
when returning through it instead of sending you straight back.
(resolves #563)
- Only signal frequencies in use by the current system will be shown.
(resolves #572)

## Bug fixes
- Fixed spawning on tidally locked planets (resolves #505)
- Fixed vanilla objects being given labels (OPC, QM, SS) #623
- Fixed solar flare tint not matching star colour #616
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