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## Major features
- Heightmap overhaul!
- Normal maps (bump maps)
- Smoothness (gloss) and metallic maps
- Tiling versions of texture/normal/smoothness/metallic maps for finer
up-close detail
- Blend map that uses the red, green, blue, and alpha channels to
control the distribution of 4 tiles respectively, plus a fifth "base"
tile that appears where the others are absent.
- Stretch has changed to proper unity coordinates, where y is up.
## Minor features
- New `CometTail` module replacing the `hasCometTail` field. Allows
customizing the colour and scale-over-time of a comet tail.
## Improvements
- Patched forget frequency method so it will work for those using it on
custom signals
- Added `teenager` arc type to translator text. This is a mix between
child and adult. It uses the adult mesh but the child texture.
Originally used at the window text on Giant's Deep's statue island.
- Generated textures are now cached. this should reduce memory usage
(resolves#581)
- Textures are named by file path and then the effects applied to them,
for example `[path] > invert > tint [color]`
- Physics details splash in water like the probe and have the probe's
buoyancy.
## Bug fixes
- Fixed NullReferenceException when spawning vessels with physics
- Fixed SpawnDialogue API method always creating a remote trigger
- Physics details are now affected by tornadoes (resolves#580)
- Stretch now behaves more intuitively (does not divide min/max height
by the largest stretch axis) (resolves#551)
- Fix spamming logs with "Fact ID Not Found" on system change (resolves#586)
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