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Scaled bramble nodes looks too shiny with proxy model #641
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@hearth1an how far away from it are you when it happens? Could you also provide images of what it is supposed to look like |
when does this happen in your mod? I just loaded in with it and there was nothing |
It's active once you learn the frequency from quantum moon |
didnt you fix this in the Origins update? how? |
well if disabling the lod at all counts as fix so yeah |
oh. |
qskill issue |
Assigning to clay because he made bramble nodes |
Mfw this was a duplicate of #372 so it's fixed in dev now. |
## Major features - New `ParticleFields` module. Add particles to your planet (ex: leaves, rain, snow, fireflies, and more). Resolves #219 ## Improvements - Cached more stuff to improve loading times. Resolves #683 - Cleaned up how planets are destroyed. Should make load screens faster. Resolves #573 ## Bug fixes - Fixes Bramble colours at a distance. Fixes #372 and #641 - Allow setting ship spawns in main solar system / separately from the player spawn. Resolves #677
What Happened?
What was supposed to happen?
It looks okay when getting closer
Platform
None
Mods
Logs
No response
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