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1.10.0 #539
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make the InteractVolume fix and etc use a component instead of FireOnNextUpdate so it works with scatter and VR
…ies to geyser and quantum sockets
…-New-Horizons/new-horizons into hawkbar-prop-cleanup
…-New-Horizons/new-horizons into hawkbar-prop-cleanup
…-New-Horizons/new-horizons into hawkbar-prop-cleanup
…s, and remotr dialogue triggers
…-New-Horizons/new-horizons into hawkbar-prop-cleanup
…-New-Horizons/new-horizons into hawkbar-prop-cleanup
<!-- Some improvement that requires no action on the part of add-on creators i.e., improved star graphics --> ## Improvements - Deferred singularity linking until after all planets are built, so build order no longer affects pairs where only one has `pairedSingularity` set.
## Major features - Nomai warp pads! You can build transmitters (like the towers on Ash Twin) and receivers on other planets. Can also be used to just make permanent teleportation pads if the alignment window is set to 360 degrees. Receivers also take in position arguments for a Nomai computer which will display the departure and arrival times.
… into remove_keepautoplacement_better
also - remove ignoresun on details - fix cairn nre - remove groups from keeploaded details - make unused field in warp transmitter info used
xen-42
approved these changes
Mar 24, 2023
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Major features
Minor features
gameOverText
anddeathType
to credits volumes to display orange text explaining the ending. (Add ending text to credits triggers. #512)rename
,parentPath
, andisRelativeToParent
, as well as any applicable position and rotation fields.alignRadial
to all props with rotations, replacingalignToNormal
on details. This now stacks with normal rotations, where behavior was inconsistent before.translatorText
props now behave like other props in terms of positioning and rotating.normal
is no longer used to calculate rotations of some objects; instead you can usealignRadial
and/orrotation
. Wall text continues to usenormal
to indicate the direction of the surface to align the text to. ExistingnomaiText
wall text and props are unaffected by all of these changes.playerSpawn
andshipSpawn
prop-like object fields.remoteTrigger
prop-like object field.vesselSpawn
andwarpExit
prop-like object fields. They also have aparentBody
field to specify the planet to attach them to.alwaysPresent
property to the Vessel module to spawn the vessel whether it was used to warp to the system or not, and aspawnOnVessel
property to always spawn on the vessel when entering the system, if it is present.hasPhysics
property to the Vessel module to allow users to disable the default behavior of the vessel floating on its own and allow it to be parented to other planets or bodies.attachToVessel
property towarpExit
to keep the old behavior of the warp exit following the vessel.whiteboard
type totranslatorText
props. IfxmlFile
is set, it will spawn with a scroll already inserted with that text.Improvements
isRelativeToParent
to geysers to match other prop-like objects.rename
to signals to match other prop-like objects.xmlFile
is not provided for translator text props that require ittranslatorText
instead of separatekeepAutoPlacement
boolpairedSingularity
set.Bug fixes
isRelativeToParent
was setkeepLoaded
will no longer have cull groups etc on them, so they should work in map mode.Note for add-on devs:
We rearranged some internal stuff, so if you were referencing the NH dll in your projects some stuff might have broken. Tested it only with addons that were actually released.