Library for creating 2D tile-based games with Corona SDK.
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documentation
lime
LICENSE.txt
README.md

README.md

WARNING! Lime isn't currently being worked on. If you're looking for a tile-based engine, check out Dusk for Corona -- it's open source and very good: https://forums.coronalabs.com/topic/42355-dusk-engine/

Lime2DTileEngine

Lime is a 2D engine for making tile-based games with Corona SDK and Tiled (tile map editor).

Original Author: Graham Ranson of Glitch Games

http://glitchgames.co.uk

Lime was released as open-source under the MIT License in April 2013, and is currently being overseen by Outlaw Game Tools. Copyright 2013 Three Ring Ranch.

http://ThreeRingRanch.com
http://OutlawGameTools.com

Usage (yes, I know this isn't enough - it's coming):

  1. Copy the lime folder into your project.
  2. Then use this in your main.lua file: lime = require("lime") NOTE: The lime variable must be global, not local.

Original Lime tutorials can be found here: http://lime.outlawgametools.com/tutorials-3/

Updated versions will be added to the wiki