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2. Problem Definition

Ankit Singh edited this page Feb 4, 2020 · 1 revision

Need Statement

A new shopping mall which has opened in Hubli is interested to have an innovative interactive robotic game in their gaming center. Though claw machine was mentioned by their client as an example, she is not very keen on that game machine.

1.1 Question and Answers

Table 1.1: Customer and Client Conversation

Sl.No. Questions Answer Objective/
Function/
Constraint
1 Hello! How may i help you? What kind of machine are you in need of? We need an interactive robotic game machine for our newly opened gaming center Objective
2 What type of game do you want us to make? It can be any type of game that attracts children and adults alike Objective
3 Should the machine be automatic or manual? There should be semi-automatic having a proper interaction between the player and the machine Objective
4 Should the machine be portable? Yes Objective
5 What should be the dimensions of the machine? It should not exceed
* Length= 2ft
* Breadth= 1.5ft
* Height= 1ft
Constraint
6 What is the budget of your machine? It should not exceed ₹4000 Constraint
7 What should be the maximum weight of the machine? 5 kgs Constraint
8 Do you want the game to be single player or multiplayer? I want a single player game Objective
9 What other functions do you want in the game? * It should offer atleast 5 rounds to the player with gradually increasing difficulty
* It should have a specified time limit for each round
* It should give alerts at every point during the gameplay
* It should display score
* It should be able to record and change high scores
Function
10 How do you want its controlling interface? It should be user friendly Objective

1.2 Identifying Client's Objectives

Table 1.2: Identified Objectives

Sl.No. Objectives
1 It should be an interactive robotic machine
2 It should attract both children and adults alike
3 It should be semi-automatic with proper player-machine interaction
4 It should be a single player game
5 It should be portable
6 It should be user friendly

Problem Definition Version 1.1 :

Design a portable semi-automatic interactive robotic game machine which attracts all age groups. It should offer single player gaming experience and should have a user friendly interface.


1.3 Identifying Constraints

Table 1.3: Identified Constraints

Sl.no. Constraints
1 Dimensions should not exceed 2 cubic feet
2 It should not weigh more than 5 kgs
3 Budget should not exceed ₹4000

Problem Definition Version 1.2

Design a portable semi-automatic interactive robotic game machine which attracts all age groups. It should offer single player gaming experience and should have a user friendly interface. Machine should not exceed the volume of 2 cubic feet, should not weigh more than 5 kgs and should not exceed a budget of ₹4000


1.4 Establishing Functions

Table 1.4: Established Functions

Sl.No. Functions
1 The machine should offer atleast 5 rounds to the player with gradually increasing difficulty
2 Each round should have a set time limit
3 It should give alerts at various point during the gameplay
4 It should have a score monitor
5 It should be able to keep a record of the highest score obtained
6 It should prompt the player whenever he/she fails to achieve the target

Problem Definition Version 1.3

To design a portable gaming machine which offers a challenging gameplay and has a proper player to machine interaction. It should be compact and cheaper than the other gaming machines available in the market. It should be good enough to attract more and more people in the gaming zone. It should not cost more than ₹4000. The machine should not consume more than 2 cubic feets and should weigh less than 5 kgs. The gaming machine should support single player game and should offer multiple rounds to the player upto at least 5 rounds. The gaming machine should display appropriate messages and alert at various points of the gameplay. It should be able to keep a record of the highest score obtained and keep on giving alerts whenever someone crosses the recent high score. When the player fails to achieve the target within the set time, it should prompt the user that the game has ended.