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Kitsune_racial_update
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Adds missing racial trait
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evilpixie87 authored and LegacyKing committed Mar 10, 2019
1 parent f386c79 commit e3a3202
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Expand Up @@ -299,3 +299,7 @@ Ward KEY:Kami Subdomain ~ Ward CATEGORY:Special Ability TYPE:Spec

CATEGORY=Internal|Default.MOD DEFINE:DruidAgricultureSubdomainAllowed|0 DEFINE:DruidKamiSubdomainAllowed|0
CATEGORY=Internal|Druid Domain ~ Base.MOD BONUS:VAR|DruidAgricultureSubdomainAllowed|1 BONUS:VAR|DruidKamiSubdomainAllowed|1

#Racial Trait Support
Nine-Tailed Inheritor Bonus Feat KEY:Sorcerer Bloodline Feat ~ Nine-Tailed Inheritor CATEGORY:Internal TYPE:Sorcerer Bloodline Feat PREABILITY:1,CATEGORY=Special Ability,Kitsune ~ Nine-Tailed Inheritor DESC:You gain an additional tail. ABILITY:FEAT|AUTOMATIC|Magical Tail SOURCEPAGE:p.19 NULT:YES STACK:YES CHOOSE:NOCHOICE
Nine-Tailed Inheritor Bonus Feat KEY:Bloodrager Bloodline Feat ~ Nine-Tailed Inheritor CATEGORY:Internal TYPE:Bloodrager Bloodline Feat PREABILITY:1,CATEGORY=Special Ability,Kitsune ~ Nine-Tailed Inheritor DESC:You gain an additional tail. ABILITY:FEAT|AUTOMATIC|Magical Tail SOURCEPAGE:p.19 NULT:YES STACK:YES CHOOSE:NOCHOICE
Expand Up @@ -15,9 +15,10 @@ Eidetic KEY:Kitsune ~ Eidetic CATEGORY:Special Ability TYPE:Raci
Fey Sorcery KEY:Kitsune ~ Fey Sorcery CATEGORY:Special Ability TYPE:RacialTrait.KitsuneRacialTrait.SpecialQuality.Extraordinary.KitsuneMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Kitsune ~ Fey Sorcery],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.KitsuneMagic] DESC:[NOT IMPLEMENTED] Many kitsune possess traces of fey blood in their bloodlines. If the kitsune is a sorcerer with the Fey or Kitsune bloodline, he treats his caster level as 1 higher when casting bonus spells and bloodline powers and he increases the saving throw DC of his bloodline spells and bloodline powers by +1. This trait does not give the kitsune early access to level-based powers; it only affects powers that he could already use without this trait. COST:0 SOURCEPAGE:p.7
Heritage Focus KEY:Kitsune ~ Heritage Focus CATEGORY:Special Ability TYPE:RacialTrait.KitsuneRacialTrait.SpecialQuality.Extraordinary.KitsuneMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Kitsune ~ Heritage Focus],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.KitsuneMagic] PRETEMPLATE:1,Voidkin DESC:A voidkin kitsune gains Skill Focus as a bonus feat at 1st level. He must choose Disguise, Knowledge (nature), or Stealth as his chosen skill with this feat. In addition, the chosen skill is always a class skill for the voidkin. STACK:NO MULT:YES CHOOSE:SKILL|Disguise|Knowledge (nature)|Stealth ABILITY:FEAT|AUTOMATIC|Skill Focus (%LIST) CSKILL:LIST COST:0 SOURCEPAGE:p.16
Kitsune Chakra KEY:Kitsune ~ Kitsune Chakra CATEGORY:Special Ability TYPE:RacialTrait.KitsuneRacialTrait.SpecialQuality.Extraordinary.KitsuneMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Kitsune ~ Kitsune Chakra],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.KitsuneMagic] DESC:Some kitsune are born with a natural wellspring of ki, supernatural energy that can be used to perform amazing feats. The kitsune can spend 1 point from his ki pool as a swift action before making an ability or skill check in order to gain a +2 bonus on the check. Additionally, kitsune with this racial trait have a ki pool with %1 points to activate this ability with. If he already has a ki pool from another source, the kitsune does not gain ki points from this ability but may use ki points from other sources to activate it instead.|1+TL/4 COST:0 SOURCEPAGE:p.7
Natural Finesse KEY:Kitsune ~ Natural Finesse CATEGORY:Special Ability TYPE:RacialTrait.KitsuneRacialTrait.SpecialQuality.Extraordinary.KitsuneNaturalWeapons PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Kitsune ~ Natural Finesse],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.KitsuneNaturalWeapon] DESC:Sophisticated kitsune hone graceful and precise movements at the expense of their skill with their natural attacks. The kitsune gains Weapon Finesse as a bonus feat at 1st level. ABILITY:FEAT|AUTOMATIC|Weapon Finesse COST:0 SOURCEPAGE:p.7
Natural Finesse KEY:Kitsune ~ Natural Finesse CATEGORY:Special Ability TYPE:RacialTrait.KitsuneRacialTrait.SpecialQuality.Extraordinary.KitsuneNaturalWeapons PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Kitsune ~ Natural Finesse],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.KitsuneNaturalWeapons] DESC:Sophisticated kitsune hone graceful and precise movements at the expense of their skill with their natural attacks. The kitsune gains Weapon Finesse as a bonus feat at 1st level. ABILITY:FEAT|AUTOMATIC|Weapon Finesse COST:0 SOURCEPAGE:p.7
Naturalized KEY:Kitsune ~ Naturalized CATEGORY:Special Ability TYPE:RacialTrait.KitsuneRacialTrait.SpecialQuality.Extraordinary.KitsuneAgile PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Kitsune ~ Naturalized],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.KitsuneAgile] DESC:Kitsune who live their entire lives around humans are able to perfectly mimic how humans talk, act, and think. While in human form, the kitsune no longer needs to make Disguise checks in order to appear human and he can take 10 on Bluff checks to convince others that he is human. COST:0 SOURCEPAGE:p.7
Nimble Dash KEY:Kitsune ~ Nimble Dash CATEGORY:Special Ability TYPE:RacialTrait.KitsuneRacialTrait.SpecialQuality.Extraordinary.KitsuneAgile PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Kitsune ~ Nimble Dash],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.KitsuneAgile] DESC:Kitsune are light on their feet and capable of quick movement in a pinch thanks to their lithe bodies and limber frames. The kitsune gains Run as a bonus feat at 1st level. Additionally, the kitsune receives a +5 foot bonus to his speed when using the charge, run, or withdrawal actions. In his true form, this bonus increases to +10 feet. ABILITY:FEAT|AUTOMATIC|Run COST:0 SOURCEPAGE:p.7
Nine-Tailed Inheritor KEY:Kitsune ~ Nine-Tailed Inheritor CATEGORY:Special Ability TYPE:RacialTrait.KitsuneRacialTrait.SpecialQuality.Supernatural.KitsuneNaturalWeapons PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Kitsune ~ Nine-Tailed Inheritor],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.KitsuneNaturalWeapons] DESC:The kitsune is a wellspring of magical energy that manifests as additional tails. The kitsune gains Magical Tail as a bonus feat at 1st level. In addition, he adds Magical Tail to all class lists of bonus feats as initial feat choices for those lists, including all ranger combat styles and all sorcerer bloodlines. For example, a monk can select Magical Tail when he gains his first bonus feat at 1st level while a ranger can select it when he gains his first combat style feat at 2nd level. Additionally, the kitsune treats Magical Tail as all types of feats (except teamwork) when determining which feats he can select with a class’s bonus feats feature. A kitsune with this racial trait cannot select Magical Tail as a class bonus feat and as a feat from character advancement during the same level. ABILITY:FEAT|AUTOMATIC|Magical Tail COST:0 SOURCEPAGE:p.19
Prankster KEY:Kitsune ~ Prankster CATEGORY:Special Ability TYPE:RacialTrait.KitsuneRacialTrait.SpecialQuality.Extraordinary.KitsuneMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Kitsune ~ Prankster],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.KitsuneMagic] DESC:Kitsune pranksters are experts at fooling and tricking others. A kitsune gains a +1 racial bonus on Bluff and Sleight of Hand checks and one of these skills is always a class skill for him. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Bluff|Sleight of Hand BONUS:SKILL|Bluff,Sleight of Hand|1|TYPE=Racial CSKILL:LIST COST:0 SOURCEPAGE:p.7
Sacred Study KEY:Kitsune ~ Sacred Study CATEGORY:Special Ability TYPE:RacialTrait.KitsuneRacialTrait.SpecialQuality.Extraordinary.KitsuneMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Kitsune ~ Sacred Study],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.KitsuneMagic] PRETEMPLATE:1,Voidkin DESC:[UNABLE TO RESTRICT CHOICES] A voidkin kitsune must select a divine spellcasting class as his favored class. He may not select archetypes that replace or diminish his favored class's ability to cast divine spells. Treat the voidkin's caster level as +1 higher when casting divine spells from his favored class. BONUS:CASTERLEVEL|TYPE.Divine|1 COST:0 SOURCEPAGE:p.16
Shifting Mind KEY:Kitsune ~ Shifting Mind CATEGORY:Special Ability TYPE:RacialTrait.KitsuneRacialTrait.SpecialQuality.Extraordinary.KitsuneMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Kitsune ~ Shifting Mind],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.KitsuneMagic] DESC:A kitsune's shapeshifting abilities make him resistant to mental attacks. The kitsune gains a +2 bonus on Will saves. Additionally, once per day the kitsune can roll twice when making a Will save and use the better result. He must choose to use this ability before attempting the saving throw. BONUS:SAVE|Will|2|TYPE=Racial COST:0 SOURCEPAGE:p.7
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Expand Up @@ -12,6 +12,9 @@ Extra Remedial Shapechanging CATEGORY:FEAT TYPE:General
Improved Remedial Shapechanging CATEGORY:FEAT TYPE:General PRERACE:1,RACESUBTYPE=Shapechanger PRETEXT:Con 13, shapechanger. PREVARGTEQ:PreStatScore_CON,13 DESC:When you use remedial shapechanging to repair your body, you recover additional wounds. SOURCEPAGE:p.27 BENEFIT:When you successfully use remedial shapechanging, the next time you heal hit point damage during the next 24 hours you heal 2 hit points of damage per Hit Die you possess plus 1d4 points of Strength, Dexterity, or Constitution damage. You may divide this healing up between multiple ability scores. Additionally, you can use remedial shapechanging in new ways by increasing the Constitution check DC. First, you can add +5 to the DC in order to perform remedial shapechanging in 1d4 rounds instead of 1 minute. Second, you can add +5 to the DC in order to immediately heal this hit point and ability damage without needing to receive healing from another source. You may choose to apply one, both, or neither of these modifications to your Constitution check. [Normal] A successful use of remedial shapechanging causes your remedial shapechanging to heal 1 hit point of damage per Hit Die you possess and 1 point of Strength, Dexterity, or Constitution damage.
Spell Feint CATEGORY:FEAT TYPE:General PREABILITY:1,CATEGORY=FEAT,Spell Bluff PRETEXT:Spell Bluff. DESC:You foil an opponent's attempts to counterspell your magic by surprising them with an unexpected spell. SOURCEPAGE:p.27 BENEFIT:You gain a +4 bonus on Sense Motive checks to determine if an opponent is has readied an action to attempt to counterspell your spells. If you determine that your opponent has readied an action to attempt to counterspell one of your spells, you can attempt a Bluff check opposed by the opponent's Sense Motive as a standard action to fool them into wasting their counterspell attempt. If your check succeeds, your opponent wastes his readied action and expends one 1st-level spell slot or prepared spell. For every 5 by which your Bluff exceeds your opponent's Sense Motive, increase the level of the wasted spell slot or prepared spell by 1, up to the maximum level of spell that your target can cast.

###Racial Trait Support
Nine-Tailed Inheritor Bonus Feat CATEGORY:FEAT TYPE:Combat.MonkBonusFeat.RangerBonusFeat.WizardBonus PREABILITY:1,CATEGORY=Special Ability,Kitsune ~ Nine-Tailed Inheritor DESC:You gain an additional tail. SOURCEPAGE:p.19 ABILITY:FEAT|AUTOMATIC|Magical Tail NULT:YES STACK:YES CHOOSE:NOCHOICE

###Archetype Support###
Dancing Blade Swashbuckler Deed CATEGORY:FEAT TYPE:DancingBlade PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ Dancing Blade DESC:You select one swashbuckler deed in place of a feat. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Dancing Blade Deed Choice|1 BENEFIT:You select one swashbuckler deed with a level equal to or less than his fighter level in place of a fighter bonus feat or a feat earned from character advancement.
Ronin Swashbuckler Self Reliant CATEGORY:FEAT TYPE:RoninSwashbuckler PRECLASS:1,Swashbuckler=4 ABILITY:Special Ability|AUTOMATIC|Ronin ~ Self Reliant
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