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5e Preview Cleanup #2028

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115 changes: 1 addition & 114 deletions preview/d20/5e/Standard.htm.ftl
Expand Up @@ -299,10 +299,6 @@ ${pcstring('MOVE.${movement}.NAME')} ${pcstring('MOVE.${movement}.RATE')}
<td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>AC</b></font>
<font style="font-size:5pt" color="white"><br />Armour Class</font></td>
<td align="center" class="border9"><b>${pcstring('AC.Total')}</b></td>
<td align="center" class="font7"><b>:</b></td>
<td align="center" class="border9"><b>${pcstring('AC.Touch')}</b></td>
<td align="center" class="font7"><b>:</b></td>
<td align="center" class="border9"><b>${pcstring('AC.Flatfooted')}</b></td>
<td align="center" class="font7"><b>=</b></td>
<td align="center" class="border9"><b>${pcstring('AC.Base')}</b></td>
<td align="center" class="font7"><b>+</b></td>
Expand All @@ -314,24 +310,14 @@ ${pcstring('MOVE.${movement}.NAME')}&nbsp;${pcstring('MOVE.${movement}.RATE')}
<td align="center" class="font7"><b>+</b></td>
<td align="center" class="border9"><b>${pcstring('AC.Ability')}</b></td>
<td align="center" class="font7"><b>+</b></td>
<td align="center" class="border9"><b>${pcstring('AC.Size')}</b></td>
<td align="center" class="font7"><b>+</b></td>
<td align="center" class="border9"><b>${pcstring('AC.NaturalArmor')}</b></td>
<td align="center" class="font7"><b>+</b></td>
<td align="center" class="border9"><b>${pcstring('AC.Dodge')}</b></td>
<td align="center" class="font7"><b>+</b></td>
<td align="center" class="border9"><b>${pcstring('AC.Deflection')}</b></td>
<td align="center" class="font7"><b>+</b></td>
<td align="center" class="border9"><b>${pcstring('AC.Misc')}</b></td>
</tr>
<tr>
<td align="center" width="50"></td>
<td align="center" width="25" valign="top"><font style="font-size: 6pt"><b>TOTAL</b></font></td>
<td align="center"></td>
<td align="center" width="25" valign="top"><font style="font-size: 6pt"><b>TOUCH</b></font></td>
<td align="center"></td>
<td align="center" width="25" valign="top"><font style="font-size: 6pt"><b>FLAT</b></font></td>
<td align="center"></td>
<td align="center" width="25" class="font6">BASE</td>
<td align="center"></td>
<td align="center" width="25" class="font6">ARMOR<br />BONUS</td>
Expand All @@ -340,14 +326,8 @@ ${pcstring('MOVE.${movement}.NAME')}&nbsp;${pcstring('MOVE.${movement}.RATE')}
<td align="center"></td>
<td align="center" width="25" class="font6">STAT<br />BONUS</td>
<td align="center"></td>
<td align="center" width="25" class="font6">SIZE<br />BONUS</td>
<td align="center"></td>
<td align="center" width="25" class="font6">NATURAL<br />ARMOR</td>
<td align="center"></td>
<td align="center" width="25" class="font6">DODGE<br />BONUS</td>
<td align="center"></td>
<td align="center" width="25" class="font6">DEFLECTION<br />BONUS</td>
<td align="center"></td>
<td align="center" width="25" class="font6">MISC<br />BONUS</td>
</tr>
</table>
Expand Down Expand Up @@ -537,101 +517,8 @@ Wisdom
<td align="center" class="font7"><b>+</b></td>
<td align="center" class="tempborder"><br /></td>
</tr>
<#if (pcvar("UseCombatManueverBonus") = 1)>
<tr>
<td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>CMB</b></font><font style="font-size:5pt" color="white"><br />ATTACK BONUS</font></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB.INTVAL.SIGN')}</b></td>
<td align="center" class="font7"><b>=</b></td>
<td align="center" class="border10"><b>${pcstring('ATTACK.MELEE.BASE')}<br /></b></td>
<td align="center" class="font7"><b>+</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_STAT.INTVAL.SIGN')}</b></td>
<td align="center" class="font7"><b>+</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CM_SizeMod.INTVAL.SIGN')}<br /></b></td>
<td align="center" class="font7"><b>+</b></td>
<td align="center" class="border10 epic"><b>+0<br /></b></td>
<td align="center" class="font7 epic"><b>+</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB-ATTACK.MELEE.BASE-VAR.CMB_STAT-VAR.CM_SizeMod.INTVAL.SIGN')}<br /></b></td>
<td align="center" class="font7"><b>+</b></td>
<td align="center" class="tempborder"><br /></td>
</tr>
</table>
<table width="100%" summary="CMB block">
<#if (pcvar("CMD") > 0)>
<tr>
<td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>CMB</b></font></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_Grapple.INTVAL.SIGN')}</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_Trip.INTVAL.SIGN')}</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_Disarm.INTVAL.SIGN')}</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_Sunder.INTVAL.SIGN')}</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_BullRush.INTVAL.SIGN')}</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_Overrun.INTVAL.SIGN')}</b></td>
</tr>
<tr>
<td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>CMD</b></font></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMD_Grapple.INTVAL')}</b></td>
<td align="center" class="border10"><b>
<#if (pcvar("CantBeTripped") != 0)>
Immune
<#else>
${pcstring('VAR.CMD_Trip.INTVAL')}
</#if>
</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMD_Disarm.INTVAL')}</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMD_Sunder.INTVAL')}</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMD_BullRush.INTVAL')}</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMD_Overrun.INTVAL')}</b></td>
</tr>
<#else>
<tr>
<td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>OFFENSE</b></font></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_Grapple.INTVAL.SIGN')}</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_Trip.INTVAL.SIGN')}</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_Disarm.INTVAL.SIGN')}</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_Sunder.INTVAL.SIGN')}</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_Bull.INTVAL.SIGN')}</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_Overrun.INTVAL.SIGN')}</b></td>
</tr>
<tr>
<td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>DEFENSE</b></font></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_Grapple_DEF.INTVAL')}</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_Trip_DEF.INTVAL')}</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_Disarm_DEF.INTVAL')}</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_Sunder_DEF.INTVAL')}</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_Bull_DEF.INTVAL')}</b></td>
<td align="center" class="border10"><b>${pcstring('VAR.CMB_Overrun_DEF.INTVAL')}</b></td>
</tr>
</#if>
<tr>
<td align="center" width="28%"></td>
<td align="center" width="12%" valign="bottom" class="font6">GRAPPLE</td>
<td align="center" width="12%" valign="bottom" class="font6">TRIP</td>
<td align="center" width="12%" valign="bottom" class="font6">DISARM</td>
<td align="center" width="12%" valign="bottom" class="font6">SUNDER</td>
<td align="center" width="12%" valign="bottom" class="font6">BULL RUSH</td>
<td align="center" width="12%" valign="bottom" class="font6">OVERRUN</td>
</tr>
</table>
<br />
<#else>
<tr>
<td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>GRAPPLE</b></font><font style="font-size:5pt" color="white"><br />ATTACK BONUS</font></td>
<td align="center" class="border10"><b>${pcstring('ATTACK.GRAPPLE.TOTAL')}</b></td>
<td align="center" class="font7"><b>=</b></td>
<td align="center" class="border10"><b>${pcstring('ATTACK.GRAPPLE')}<br /></b></td>
<td align="center" class="font7"><b>+</b></td>
<td align="center" class="border10"><b>${pcstring('ATTACK.GRAPPLE.STAT')}</b></td>
<td align="center" class="font7"><b>+</b></td>
<td align="center" class="border10"><b>${pcstring('ATTACK.GRAPPLE.SIZE')}<br /></b></td>
<td align="center" class="font7"><b>+</b></td>
<td align="center" class="border10 epic"><b>${pcstring('ATTACK.GRAPPLE.EPIC')}<br /></b></td>
<td align="center" class="font7 epic"><b>+</b></td>
<td align="center" class="border10"><b>${pcstring('ATTACK.GRAPPLE.MISC')}<br /></b></td>
<td align="center" class="font7"><b>+</b></td>
<td align="center" class="tempborder"><br /></td>
</tr>
<tr><td></td></tr>
</table>
</#if>
<table width="100%" summary="Saving Throws">
<tr>
<td align="left" valign="top" class="border8"><div class="font6">CONDITIONAL MODIFIERS:</div>
Expand Down Expand Up @@ -1010,7 +897,7 @@ ${pcstring('VAR.CMD_Trip.INTVAL')}
</tr>
<@loop from=0 to=pcvar('countdistinct("ABILITIES","CATEGORY=SkillExport","TYPE=SkillExport")-1') ; ability , ability_has_next>
<#if (ability % 2 = 0)><tr bgcolor="#DDDDDD"><#else><tr bgcolor="white"></#if>
<td align="left" ><font style="font-size: x-small"><#if (pcvar("ABILITYALL.SkillExport.${ability}.TYPE=SkillExport.ASPECT.ProfBonus") >= 1)>&#9670;</#if></font></td>
<td align="left" ><font style="font-size: x-small"><#if (pcvar("ABILITYALL.SkillExport.${ability}.TYPE=SkillExport.ASPECT.ProfBonus") >= 1)>&#9670;</#if></font></td>
<td align="left" class="font8">&nbsp;&nbsp;${pcstring('ABILITYALL.SkillExport.${ability}.TYPE=SkillExport')}</td>
<td align="center" class="font8">${pcstring('ABILITYALL.SkillExport.${ability}.TYPE=SkillExport.ASPECT.KEYSTAT')}</td>
<td align="center" class="borderbottom8" valign="bottom"><b>${pcstring('ABILITYALL.SkillExport.${ability}.TYPE=SkillExport.ASPECT.Total')}</b></td>
Expand Down