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Fix Bug: DATA-3908 - Weapon Modification Razor Sharp: daily uses calc… #5522

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Expand Up @@ -8,14 +8,14 @@ SOURCELONG:Pathfinder Player Companion: Adventurer's Armory 2 SOURCESHORT:AA2 SO
# ==============================

# Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type Prohibited Type Combat bonus Add to base move Bonus to Situation Modify VAR Bonus Equip Mods Bonus Armor Mods Modify the item cost Weapon prop. bonus Special Property Change Armor Type
Burnished KEY:Special Quality ~ Burnished ~ Armor TYPE:Armor COST:500 VISIBLE:QUALIFY SOURCEPAGE:p.7 PRETYPE:1,Armor PRETYPE:1,Metal BONUS:SITUATION|Stealth=In bright light|-10|PREVAREQ:BurnishedArmorDrawback,0 BONUS:EQM|WEIGHTADD|5 BONUS:ITEMCOST|TYPE.Enhancement.ARMOR|250 SPROP:In areas of bright light, enemies within 30 feet must succeed at a Will saving throw (DC %1) or be dazzled for 1 round. A target may only be affected by this armor once per day.|10+BASEAB
Burnished KEY:Special Quality ~ Burnished ~ Armor TYPE:Armor COST:500 VISIBLE:QUALIFY SOURCEPAGE:p.7 PRETYPE:1,Armor PRETYPE:1,Metal BONUS:SITUATION|Stealth=In bright light|-10|PREVAREQ:BurnishedArmorDrawback,0 BONUS:EQM|WEIGHTADD|5 BONUS:ITEMCOST|TYPE.Enhancement.ARMOR|250 SPROP:In areas of bright light, enemies within 30 feet must succeed at a Will saving throw (DC %) or be dazzled for 1 round. A target may only be affected by this armor once per day.|10+BAB
Deflecting KEY:Special Quality ~ Deflecting ~ Armor TYPE:Armor COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.7 PRETYPE:1,Armor BONUS:MOVEADD|TYPE.Walk|-5|PREMULT:1,[PREVAREQ:DeflectingArmorDrawback,0],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfSteady,TYPE.DuergarSteady] BONUS:EQM|WEIGHTADD|10 BONUS:ITEMCOST|TYPE.Enhancement.ARMOR|500 SPROP:If attacked by a bludgeoning or slashing melee weapon that misses by 5 or less, wearer gains +1 on his next melee attack roll against that opponent if made in the next round.
Double-Plated KEY:Special Quality ~ Double-Plated ~ Armor / Light TYPE:Armor COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.7 PRETYPE:1,Armor PRETYPE:1,Light BONUS:COMBAT|AC|1|TYPE=Armor.STACK|PREVAREQ:DisableArmorBonus,0 BONUS:MOVEADD|TYPE.Walk|-5|PREMULT:1,[PRESIZELTEQ:S],[PREVAREQ:DoublePlatedArmorDrawback,0] BONUS:MOVEADD|TYPE.Walk|-10|PREMULT:1,[PRESIZEGTEQ:M],[PREVAREQ:DoublePlatedArmorDrawback,0] BONUS:EQM|WEIGHTADD|20 BONUS:EQMARMOR|MAXDEX|-2 BONUS:ITEMCOST|TYPE.Enhancement.ARMOR|500 SPROP:Treat as medium armor rather than as light armor for purposes of proficiencies.|PREVAREQ:DoublePlatedArmorDrawback,0
Double-Plated KEY:Special Quality ~ Double-Plated ~ Armor / Medium TYPE:Armor COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.7 PRETYPE:1,Armor PRETYPE:1,Medium BONUS:COMBAT|AC|1|TYPE=Armor.STACK|PREVAREQ:DisableArmorBonus,0 BONUS:MOVEADD|TYPE.Walk|-5|PREMULT:1,[PRESIZELTEQ:S],[PREVAREQ:DoublePlatedArmorDrawback,0] BONUS:MOVEADD|TYPE.Walk|-10|PREMULT:1,[PRESIZEGTEQ:M],[PREVAREQ:DoublePlatedArmorDrawback,0] BONUS:EQM|WEIGHTADD|20 BONUS:EQMARMOR|MAXDEX|-2 BONUS:ITEMCOST|TYPE.Enhancement.ARMOR|500 SPROP:Treat as heavy armor rather than as medium armor for purposes of proficiencies.|PREVAREQ:DoublePlatedArmorDrawback,0
Double-Plated KEY:Special Quality ~ Double-Plated ~ Armor / Heavy TYPE:Armor COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.7 PRETYPE:1,Armor PRETYPE:1,Heavy BONUS:COMBAT|AC|1|TYPE=Armor.STACK|PREVAREQ:DisableArmorBonus,0 BONUS:EQM|WEIGHTADD|20 BONUS:EQMARMOR|MAXDEX|-2 BONUS:ITEMCOST|TYPE.Enhancement.ARMOR|500 SPROP:Heavy armor that has the double-plated modification added to it is too restrictive to use without the Armor Adept (double-plated) feat.|PREVAREQ:DoublePlatedArmorDrawback,0
Jarring (Non-Magical) KEY:Special Quality ~ Jarring ~ Armor TYPE:Armor COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.7 PRETYPE:1,Armor BONUS:MOVEADD|TYPE.Walk|-5|PREMULT:1,[PREVAREQ:JarringArmorDrawback,0],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfSteady,TYPE.DuergarSteady] BONUS:EQM|WEIGHTADD|20 BONUS:ITEMCOST|TYPE.Enhancement.ARMOR|500 SPROP:If attacked by Power Attack with a melee weapon that misses by 5 or less, attacker must make a Fortitude (DC 10 plus bonus Power Attack would have applied to damage).
Nimble KEY:Special Quality ~ Nimble ~ Armor TYPE:Armor COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.7 PRETYPE:1,Armor BONUS:COMBAT|AC|1|TYPE=Armor.STACK|PREMULT:2,[PREVAREQ:NimbleArmorDrawback,0],[PREVAREQ:DisableArmorBonus,0] BONUS:EQM|WEIGHTADD|5 BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|ACCHECK|1 BONUS:ITEMCOST|TYPE.Enhancement.ARMOR|500
Razored KEY:Special Quality ~ Razored ~ Armor TYPE:Armor COST:1350 VISIBLE:QUALIFY SOURCEPAGE:p.7 PRETYPE:1,Armor BONUS:MOVEADD|TYPE.Walk|-5|PREMULT:1,[PREVAREQ:RazoredArmorDrawback,0],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfSteady,TYPE.DuergarSteady] BONUS:EQM|WEIGHTADD|10 BONUS:ITEMCOST|TYPE.Enhancement.ARMOR|675 SPROP:Counts as having masterwork armor spikes; if it already has spikes, decrease the cost by the cost of the existing spikes. Whenever an opponent hits with a melee touch attack or succeeds at a grapple, they must succeed at a Reflex save (DC %1) or take piercing damage equal to 1d6 plus the armor's enhancement bonus. In addition, razored armor takes twice as long to don or remove without the Armor Adept (razored) feat.|10+BASEAB
Razored KEY:Special Quality ~ Razored ~ Armor TYPE:Armor COST:1350 VISIBLE:QUALIFY SOURCEPAGE:p.7 PRETYPE:1,Armor BONUS:MOVEADD|TYPE.Walk|-5|PREMULT:1,[PREVAREQ:RazoredArmorDrawback,0],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfSteady,TYPE.DuergarSteady] BONUS:EQM|WEIGHTADD|10 BONUS:ITEMCOST|TYPE.Enhancement.ARMOR|675 SPROP:Counts as having masterwork armor spikes; if it already has spikes, decrease the cost by the cost of the existing spikes. Whenever an opponent hits with a melee touch attack or succeeds at a grapple, they must succeed at a Reflex save (DC %) or take piercing damage equal to 1d6 plus the armor's enhancement bonus. In addition, razored armor takes twice as long to don or remove without the Armor Adept (razored) feat.|10+BAB
Slumbering KEY:Special Quality ~ Slumbering ~ Armor TYPE:Armor COST:500 VISIBLE:QUALIFY SOURCEPAGE:p.7 PRETYPE:1,Armor BONUS:EQM|WEIGHTADD|5 BONUS:EQMARMOR|ACCHECK|-1|PREVAREQ:SlumberingArmorDrawback,0 BONUS:ITEMCOST|TYPE.Enhancement.ARMOR|250 SPROP:Slumbering armor is considered to be one category lighter for the purpose of sleeping in the armor.
Vitalguard KEY:Special Quality ~ Vitalguard ~ Armor TYPE:Armor COST:500 VISIBLE:QUALIFY SOURCEPAGE:p.7 PRETYPE:1,Armor BONUS:MOVEADD|TYPE.Walk|-5|PREMULT:1,[PREVAREQ:VitalguardArmorDrawback,0],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfSteady,TYPE.DuergarSteady] BONUS:EQM|WEIGHTADD|15 BONUS:ITEMCOST|TYPE.Enhancement.ARMOR|250 SPROP:Treat the wearer's armor bonus as +2 higher than normal for the confirmation roll against critical threats.

Expand Down Expand Up @@ -47,9 +47,9 @@ Dual-Balanced KEY:Special Quality ~ Dual-Balanced ~ Weapon / Exotic TYPE:
Jagged Hooks KEY:Special Quality ~ Jagged Hooks ~ Weapon / Simple TYPE:Weapon.Simple.Melee.Ammunition.Piercing.Slashing COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.10 PRETYPE:1,Simple PRETYPE:1,Weapon,Ammunition PRETYPE:1,Piercing,Slashing BONUS:EQM|WEIGHTADD|1 SPROP:A weapon with jagged hooks deals additional damage equal to the weapon's critical hit multiplier on a confirmed critical hit; this additional damage is added to the final total, and is not multiplied by the critical hit multiplier. SPROP:Treat as a martial weapon, rather than as a simple weapon.|PREVAREQ:JaggedHooksDrawback,0
Jagged Hooks KEY:Special Quality ~ Jagged Hooks ~ Weapon / Martial TYPE:Weapon.Martial.Melee.Ammunition.Piercing.Slashing COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.10 PRETYPE:1,Martial PRETYPE:1,Weapon,Ammunition PRETYPE:1,Piercing,Slashing BONUS:EQM|WEIGHTADD|1 SPROP:A weapon with jagged hooks deals additional damage equal to the weapon's critical hit multiplier on a confirmed critical hit; this additional damage is added to the final total, and is not multiplied by the critical hit multiplier. SPROP:Treat as an exotic weapon, rather than as a martial weapon.|PREVAREQ:JaggedHooksDrawback,0
Jagged Hooks KEY:Special Quality ~ Jagged Hooks ~ Weapon / Exotic TYPE:Weapon.Exotic.Melee.Ammunition.Piercing.Slashing COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.10 PRETYPE:1,Exotic PRETYPE:1,Weapon,Ammunition PRETYPE:1,Piercing,Slashing BONUS:EQM|WEIGHTADD|1 SPROP:A weapon with jagged hooks deals additional damage equal to the weapon's critical hit multiplier on a confirmed critical hit; this additional damage is added to the final total, and is not multiplied by the critical hit multiplier. SPROP:This weapon is beyond your ability to use.|PREVAREQ:JaggedHooksDrawback,0
Razor Sharp KEY:Special Quality ~ Razor Sharp ~ Weapon / Simple TYPE:Weapon.Simple.Melee.Ammunition.Piercing.Slashing COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.10 PRETYPE:1,Simple PRETYPE:1,Weapon,Ammunition PRETYPE:1,Piercing,Slashing SPROP:A razor-sharp weapon gains a +1 bonus on weapon damage rolls for %1 attacks each day.|3+BASEAB SPROP:Treat as a martial weapon, rather than as a simple weapon.|PREVAREQ:RazorSharpDrawback,0
Razor Sharp KEY:Special Quality ~ Razor Sharp ~ Weapon / Martial TYPE:Weapon.Martial.Melee.Ammunition.Piercing.Slashing COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.10 PRETYPE:1,Martial PRETYPE:1,Weapon,Ammunition PRETYPE:1,Piercing,Slashing SPROP:A razor-sharp weapon gains a +1 bonus on weapon damage rolls for %1 attacks each day.|3+BASEAB SPROP:Treat as an exotic weapon, rather than as a martial weapon.|PREVAREQ:RazorSharpDrawback,0
Razor Sharp KEY:Special Quality ~ Razor Sharp ~ Weapon / Exotic TYPE:Weapon.Exotic.Melee.Ammunition.Piercing.Slashing COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.10 PRETYPE:1,Exotic PRETYPE:1,Weapon,Ammunition PRETYPE:1,Piercing,Slashing SPROP:A razor-sharp weapon gains a +1 bonus on weapon damage rolls for %1 attacks each day.|3+BASEAB SPROP:This weapon is beyond your ability to use.|PREVAREQ:RazorSharpDrawback,0
Razor Sharp KEY:Special Quality ~ Razor Sharp ~ Weapon / Simple TYPE:Weapon.Simple.Melee.Ammunition.Piercing.Slashing COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.10 PRETYPE:1,Simple PRETYPE:1,Weapon,Ammunition PRETYPE:1,Piercing,Slashing SPROP:A razor-sharp weapon gains a +1 bonus on weapon damage rolls for % attacks each day.|3+BAB SPROP:Treat as a martial weapon, rather than as a simple weapon.|PREVAREQ:RazorSharpDrawback,0
Razor Sharp KEY:Special Quality ~ Razor Sharp ~ Weapon / Martial TYPE:Weapon.Martial.Melee.Ammunition.Piercing.Slashing COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.10 PRETYPE:1,Martial PRETYPE:1,Weapon,Ammunition PRETYPE:1,Piercing,Slashing SPROP:A razor-sharp weapon gains a +1 bonus on weapon damage rolls for % attacks each day.|3+BAB SPROP:Treat as an exotic weapon, rather than as a martial weapon.|PREVAREQ:RazorSharpDrawback,0
Razor Sharp KEY:Special Quality ~ Razor Sharp ~ Weapon / Exotic TYPE:Weapon.Exotic.Melee.Ammunition.Piercing.Slashing COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.10 PRETYPE:1,Exotic PRETYPE:1,Weapon,Ammunition PRETYPE:1,Piercing,Slashing SPROP:A razor-sharp weapon gains a +1 bonus on weapon damage rolls for % attacks each day.|3+BAB SPROP:This weapon is beyond your ability to use.|PREVAREQ:RazorSharpDrawback,0
Serrated Edge KEY:Special Quality ~ Serrated Edge ~ Weapon / Simple TYPE:Weapon.Simple.Melee.Ammunition.Piercing.Slashing COST:2000 VISIBLE:QUALIFY SOURCEPAGE:p.10 PRETYPE:1,Simple PRETYPE:1,Weapon,Ammunition PRETYPE:1,Piercing,Slashing SPROP:When you make an attack, you can take a -2 penalty on the attack roll. If you do and the attack deals damage, the weapon also inflicts 1 point of bleed damage. This bleed stacks with itself (to a maximum equal to the weapon's critical multiplier), but does not stack with bleed from other sources. SPROP:Treat as a martial weapon, rather than as a simple weapon.|PREVAREQ:SerratedEdgeDrawback,0
Serrated Edge KEY:Special Quality ~ Serrated Edge ~ Weapon / Martial TYPE:Weapon.Martial.Melee.Ammunition.Piercing.Slashing COST:2000 VISIBLE:QUALIFY SOURCEPAGE:p.10 PRETYPE:1,Martial PRETYPE:1,Weapon,Ammunition PRETYPE:1,Piercing,Slashing SPROP:When you make an attack, you can take a -2 penalty on the attack roll. If you do and the attack deals damage, the weapon also inflicts 1 point of bleed damage. This bleed stacks with itself (to a maximum equal to the weapon's critical multiplier), but does not stack with bleed from other sources. SPROP:Treat as an exotic weapon, rather than as a martial weapon.|PREVAREQ:SerratedEdgeDrawback,0
Serrated Edge KEY:Special Quality ~ Serrated Edge ~ Weapon / Exotic TYPE:Weapon.Exotic.Melee.Ammunition.Piercing.Slashing COST:2000 VISIBLE:QUALIFY SOURCEPAGE:p.10 PRETYPE:1,Exotic PRETYPE:1,Weapon,Ammunition PRETYPE:1,Piercing,Slashing SPROP:When you make an attack, you can take a -2 penalty on the attack roll. If you do and the attack deals damage, the weapon also inflicts 1 point of bleed damage. This bleed stacks with itself (to a maximum equal to the weapon's critical multiplier), but does not stack with bleed from other sources. SPROP:This weapon is beyond your ability to use.|PREVAREQ:SerratedEdgeDrawback,0
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