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GS/HW: Reduce duplicates in hash cache
- Don't include TCC in the hashed TEX0 bits. - Hash the region size, not rectangle. Significantly reduces hash cache size in Ace Combat 5, over the course of 30 frames from 1,000+ textures down to 400. NOTE: This will change texture replacement hashes. Any "old" region textures will transparently be converted to the new internal name format upon loading.
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