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gsdx ogl: implement an alternate shader for Jak Shadows
The game sets the framebuffer as an input texture. So I did the same for openGL. Code is protected with a CRC. It is working because the game want to sample pixels. For the record, I tested it GTA too, it doesn't work as expected because the game will resize the framebuffer to a smaller one. So you don't have the guarantee that pixel will be read before a data write. Note: it requires at least accurate blending set on basic Note: I need CRC of all Jak games that suffers of this issue. Thanks you :)
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Original file line number | Diff line number | Diff line change |
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@@ -175,6 +175,7 @@ class CRC | |
SacredBlaze, | ||
SuperManReturns, | ||
ItadakiStreet, | ||
Jak3, | ||
TitleCount, | ||
}; | ||
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