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Bug is likely similar to the one from MGS3 that was solved with a render fix back in June. #3284 #8991
Do note though, that it seems like in MGS2 the issue is "reversed". Where HW mode on MGS3 had too much blur applied, here it is actually missing blur. Happens in various cutscenes across the game but is pretty visible in this early cutscene with Raiden.
HW Renderer SW Renderer
another example from an earlier cutscene with ocelot:
HW Renderer SW Renderer
Reproduction Steps
No special steps needed. Happens in cutscenes all on its own.
Expected Behavior
DoF on HW Renderer should match how it looks on SW Renderer.
cyanea-bt
changed the title
[BUG]:
[BUG]: Metal Gear Solid 2: Substance DOF isn't correct in HW mode
Nov 12, 2023
cyanea-bt
changed the title
[BUG]: Metal Gear Solid 2: Substance DOF isn't correct in HW mode
[BUG]: Metal Gear Solid 2: Substance (SLUS-20554) - DoF isn't correct in HW mode
Nov 13, 2023
Describe the Bug
Bug is likely similar to the one from MGS3 that was solved with a render fix back in June.
#3284
#8991
Do note though, that it seems like in MGS2 the issue is "reversed". Where HW mode on MGS3 had too much blur applied, here it is actually missing blur. Happens in various cutscenes across the game but is pretty visible in this early cutscene with Raiden.
HW Renderer
SW Renderer
another example from an earlier cutscene with ocelot:
HW Renderer
SW Renderer
Reproduction Steps
No special steps needed. Happens in cutscenes all on its own.
Expected Behavior
DoF on HW Renderer should match how it looks on SW Renderer.
PCSX2 Revision
1.7.5201
Operating System
Windows 10 (64bit)
If Linux - Specify Distro
No response
CPU
Ryzen 5800x
GPU
GTX 1060 6GB
GS Settings
Blending Accuracy: High
Anti-Blur: Off
Emulation Settings
No response
GS Window Screenshots
No response
Logs & Dumps
raiden1_gsdump.zip
ocelot1_gsdump.zip
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