Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[BUG]: Right Analog Button Bug #6503

Closed
MettyOwO opened this issue Jun 24, 2022 · 3 comments
Closed

[BUG]: Right Analog Button Bug #6503

MettyOwO opened this issue Jun 24, 2022 · 3 comments
Labels

Comments

@MettyOwO
Copy link

MettyOwO commented Jun 24, 2022

Describe the Bug

Issue : right analog controller setting bug
-PCSX2 Nightly QT Version (I'm not sure what version of this bug it is. But the first I tried was Qt v1.7.2924)
-Description : I can't use up&down right analog button (At first I tried Auto Binding Button and played Dynasty Warrior 6
When I enter the menu before starting the game It will have a minimap that can be rotated. I try to turn to the left it turns out It rotates left and top at the same time, on the right as well It rotates right and down at the same time.
So I go to controller setting and tried to set Left&Right For Right Analog button, it shows that Left and Top,Right and Down are on the same button. (Sorry for bad English)
1
2
3

Controllers : Dual Shock2 SDL-0(G-Shark GS-GP702)
For Wx version is normally

Reproduction Steps

Just like I've explained earlier. As I know I can't use the Up&Down Right Analog button.

Expected Behavior

as i said I have go to controller setting and tried setting Left&Right - Right Analog button.
Left : Left and Top are on the same button.
Right : Right and Down are in the same button.

PCSX2 Revision

V1.7.2924 - Last Version

Operating System

Windows 10 (64bit)

If Linux - Specify Distro

No response

CPU

I5-10300H

GPU

RTX2060

GS Settings

No response

Emulation Settings

No response

GS Window Screenshots

No response

Logs & Dumps

No response

@MettyOwO MettyOwO added the Bug label Jun 24, 2022
@MettyOwO MettyOwO changed the title [BUG]: [BUG]: Right Analog Button Bug Jun 24, 2022
@stenzek
Copy link
Member

stenzek commented Jun 24, 2022

Sounds like a gamepad issue and out of our control. You might need to create a SDL controller mapping (https://github.com/gabomdq/SDL_GameControllerDB)

@stenzek stenzek closed this as completed Jun 24, 2022
@Squall-Leonhart
Copy link

Squall-Leonhart commented Mar 3, 2023

Following up,

This was a SDL2 issue prior to 2.0.18 with the RY axis being set out of range. controller has 4 axis and should have been profiled as 0,1,2,3, but had 0,1,2,4.

This was resolved with SDL 2.0.18 with libsdl-org/SDL@f90164a in late 2021, so would have been fixed when the update from 2.0.16 to 2.0.22 was performed.

The SDL mapper would not have been a solution.

@stenzek
Copy link
Member

stenzek commented Mar 3, 2023

Good thing we updated then. Besides, this is specifically why I wrote the other input backends - for edge cases which SDL can't handle for whatever reason.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

3 participants