GS/HW: Check both edges of current triangle for quads #10967
Merged
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Description of Changes
Checks both edges of the current triangle during quad check
Rationale behind Changes
When using DX and VK they can have different settings for "provoking vertex", meaning the first and last point can be swapped, this was causing the quad check to fail as the first vert wasn't connected to the previous triangle. In Transformers on DX, this meant that it ended up using an image from a previous draw as depth.
Suggested Testing Steps
Smoke test mostly.
Fixes in Vulkan
Splinter Cell - Chaos Theory:
Master:
PR:
Fixes in Direct3D11
Transformers:
Master:
PR: