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GS/HW: Fix repeating edges in shader sampled mode/incorrect target heights #8169

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merged 2 commits into from
Feb 16, 2023

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@stenzek stenzek commented Feb 16, 2023

Description of Changes

Fixes a couple of bugs I found during moving the target lookup before source.

Rationale behind Changes

image

Fixes #7310.

Suggested Testing Steps

Test VP2 I guess.

The coordinates are clamped in the shader, but normalized UV of 1 and
bilinear may repeat.
This lead to duplication and possibly larger-than-intended heights.
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[BUG]: VP2 artifacting along the bottom edge in HW
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