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GameDB: Add recommended blending level for Twisted Metal: Head On #9952
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I wouldn't because that will force maximum blending for every renderer and that could be slow on Vulkan/OGL, DX users will just have to know to do that (could be documented on the wiki I guess). |
Blending will be on same level when ROV arrives so I'm scared the effects for everyone would be. |
can this be set to recommended blending as per #7097 the game is heavy to run already :) |
Yes but it will also recommend it for vulkan/ogl, which is not true. |
Okay, then we can merge this pull request and set minimumBlendingLevel at 2. |
Can you enable the OSD stats, just to make sure it won't affect certains GPUs too negatively. |
There shouldn't be any recommendation for blend levels based on DX, because it's wrong by design, and nobody should be using it except for old Intel GPUs. At most you want to do recommended, not minimum, because this isn't a critical rendering issue. Unless you can prove across the entire game that the added barrier count is negligible. |
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Adding another 200 barriers isn't trivial, especially given there could be multiple of these effects on screen at once. |
Okay, I changed minimumBlendingLevel to recommended. |
Rationale behind Changes
Fixes smoke effects for Vulkan/OpenGL.
Master:
PR:
Direct3D 11/12 requires minimum value of 5 to fix smoke. Should I set minimumBlendingLevel to 5?
GS dump:
GSD.zip