Modifyworld checking group and user damage dealing #24
Comments
The problem still persists untill now. Can someone please get hot on this fix? seems like a small change would need to be done in the priorities... |
I don't know if this was intentional or not, but modifyworld now no longer checks for the group entity when checking the damage deal node. |
That sucks. Oh well. Thanks for the email On Fri, Aug 3, 2012 at 1:20 AM, Bacon Avenger
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Is this problem still persisting? I plan to make a pvp server only using Pex and I think I still have this problem :/ Hit' |
add -modifyworld.damage.deal.player.* or replace player with group. Its working now, I think. I had a minigame plugin and pvp damage off using modifyworld, and there was On Fri, May 3, 2013 at 6:21 PM, HitArrowLegend notifications@github.comwrote:
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(See http://dev.bukkit.org/server-mods/permissionsex/forum/permissions-help/35579-something-wrong-with-yml for the thread on this ticket)
Bukkit 1.2.5 recommended build
PEX 1.19.1
Example perms:
The idea is to keep the two groups from hurting their group memebers, as if friendly fire has been turned on, however, the permission checks are showing a problem...
When modifyworld calls for the modifyworld.damage.take.player.* node, it's granted, causing damage. Negating modifyworld.damage.take.player.* doesn't fix it either as it negates damage from all players regardless of the group and the group damage setting.
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