Skip to content

chore: bump godot

chore: bump godot #1

Workflow file for this run

---
name: CI/CD
on:
push:
branches:
- main
pull_request:
merge_group:
schedule:
- cron: "0 14 * * 1" # Every Monday at 9 A.M. CST.
workflow_dispatch:
env:
CI: true
GODOT_VERSION: "4.2.1"
GDTOOLKIT_VERSION: "4.2.2"
DENO_VERSION: "v1.40.3"
permissions:
contents: read
jobs:
build:
name: Build
needs: []
timeout-minutes: ${{ (matrix.target == 'web') && 5 || 10 }}
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
target:
- web
# - macos
include:
- target: web
os: ubuntu-latest
godot-flags: --export-release "Web" build/index.html
# - target: macos
# os: macos-latest
# godot-flags: --export-release "OS X"
steps:
- name: πŸ“š Git checkout
uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11 # v4.1.1
with:
submodules: recursive
clean: true
persist-credentials: false
set-safe-directory: true
- name: πŸ€– Set up Godot
uses: chickensoft-games/setup-godot@d3fbddfbafb76fbce64d878aa3d31090e5d0fe0c # v1.5.6
with:
version: ${{ env.GODOT_VERSION }}
use-dotnet: false
- name: πŸ”¬ Verify setup
run: godot --version
- name: πŸ”Œ Make and delete directories
run: mkdir build/ && rm -rf addons/{godot-git-plugin,wakatime}
- name: πŸ”§ Build
run: godot --headless ${{ matrix.godot-flags }}
- name: βš™οΈ Upload build
if: matrix.target == 'web'
uses: actions/upload-artifact@5d5d22a31266ced268874388b861e4b58bb5c2f3 # v4.3.1
with:
name: build-${{ matrix.target }}
path: "./build"
if-no-files-found: error
lint:
name: Linting
needs: []
timeout-minutes: 5
runs-on: ubuntu-latest
steps:
- name: πŸ“š Git checkout
uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11 # v4.1.1
with:
submodules: recursive
clean: true
persist-credentials: false
set-safe-directory: true
- name: πŸ€– Set up Godot
uses: Scony/godot-gdscript-toolkit@cbd7a1dcff14cd272787a4ca497c7ff328714a6c # master
with:
version: ${{ env.GDTOOLKIT_VERSION }}
- name: πŸ”¬ Verify setup
run: gdparse --version
- name: πŸ•΅οΈ Analyze project source
run: gdlint .
format:
name: Formatting
needs: []
timeout-minutes: 3
runs-on: ubuntu-latest
steps:
- name: πŸ“š Git checkout
uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11 # v4.1.1
with:
submodules: recursive
clean: true
persist-credentials: false
set-safe-directory: true
- name: πŸ€– Set up Godot
uses: Scony/godot-gdscript-toolkit@cbd7a1dcff14cd272787a4ca497c7ff328714a6c # master
with:
version: ${{ env.GDTOOLKIT_VERSION }}
- name: πŸ”¬ Verify setup
run: gdparse --version
- name: ✨ Verify formatting
run: gdformat --check $(find . -name '*.gd' -not -path "./addons/*")
check:
name: Check TS
needs: []
runs-on: ubuntu-latest
timeout-minutes: 2
permissions:
pull-requests: write # Needed for Biome PR comments.
steps:
- name: πŸ“š Git checkout
uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11 # v4.1.1
with:
submodules: recursive
clean: true
persist-credentials: false
set-safe-directory: true
- name: πŸ¦• Install Deno
uses: denoland/setup-deno@041b854f97b325bd60e53e9dc2de9cb9f9ac0cba # v1.1.4
with:
deno-version: ${{ env.DENO_VERSION }}
- name: πŸ•΅οΈ Run linter, verify formatting, typecheck
run: deno task ci
- name: πŸ§ͺ Run tests
run: deno task test
- name: πŸ“Š Collect coverage
run: deno task test:coverage
deploy:
name: Deploy to Deno Deploy
needs: [build, check]
runs-on: ubuntu-latest
timeout-minutes: 2
permissions:
id-token: write # Needed to authenticate with Deno Deploy.
concurrency:
group: deploy-${{ github.ref }}
cancel-in-progress: true
steps:
- name: πŸ“š Git checkout
uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11 # v4.1.1
with:
submodules: recursive
clean: true
persist-credentials: false
set-safe-directory: true
- name: βš™οΈ Download build
uses: actions/download-artifact@eaceaf801fd36c7dee90939fad912460b18a1ffe # v4.1.2
with:
name: build-web
path: "./build"
- name: πŸ”§ Deploy
uses: denoland/deployctl@6dce4affe85fbcd9d8917e56c4a49b066b8cc306 # 1.10.5
with:
project: "wizards-in-calculus"
entrypoint: server/server.ts
include: |
server
build
deno.json
deno.lock