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[Icon Request] GLSL Icons #597
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I would really love to see this! It also might be helpful to accommodate the inconsistent shader file extension naming convention. Examples:
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The icons look great, but for what type of shader are the last two icons supposed to be used? |
I prefer the second one. Which one do you like? |
Personally dont really like the suggested icons, though I cannot find a preexisting example :/ |
"fram v2" is a really good one. It is a pretty good example of what a fragment shader does |
If i could suggest, maybe make the vertex shader use the same colored squares as the fram examples? |
I remeber my idea was to use different colors so that I can distinguish them in the editor at a glance. It's been a long time and I have finished my shader project. You can change it if you want. |
I'll try it out later tonight, though i must say i'm clueless when it comes to vscode extensions. 😅 |
@bart-krakowski if you remove the gradient, we could try it. In addition, the color should be from the Material Color Palette. In general, I think it looks nice :) |
I think it would be really cool if we had GLSL icons in this plugin (.vert, .tesc, .tese, .geom, .frag, .comp). There are some designs I could think of:
and maybe reuse the assembly icon for *.spv files.
Having different icons for different shader types would be especially nice, if that isn't too much work. Or we could just have a generic icon for all shaders.
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