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Doom3-for-MacOSX

This is a fork of Kostas "Bad Sector" Michalopoulos's "Doom3-for-MacOSX",
which is a fork of Fabien Sanglard's "Build Doom3 on MacOSX with XCode4".
http://fabiensanglard.net/doom3_macosx/index.php

Set to build for MacOSX SDK 10.9.

  • Issue- OpenGL failure for full screen: kindly fixed by github/keegnotrub
  • Issue- Heap Assertion FAILED: kindly fixed by github/MnM

Kostas "Bad Sector" Michalopoulos

This is a fork of fabiensanglard's Doom 3 for Mac OSX ...fork :-P

It is modified to build properly under the latest Xcode and Mac OSX.

Currently there are some bugs (UI transition has been disabled because of a linking issue with the templates - shouldn't be hard to fix, i just need some time - and fullscreen modes are not support - again not hard, but...), but the game is fully playable and performs fine under a late 2009 iMac with 9400M in 1024x768 with Ultra quality mode (it just takes a bit to load the textures, so High or Medium quality should be better to avoid pauses).

Fabien Sanglard

This is a release that will compile in "one click" on Mac OS X Intel with XCode.

After building you will need to:

  • copy game.dylib to /usr/local/lib (or create a symbolic link).
  • add the base folder containing the game assets.

For more informations, check http://fabiensanglard.net/doom3_macosx/index.php

Happy hacking :) !

Fabien

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This is a release that will actually compile on Mac OS X Intel.

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