Skip to content

Commit

Permalink
New sprite #9: Blastoise Altcolor by <@!356635814668664832> Emmuffin
Browse files Browse the repository at this point in the history
  • Loading branch information
A committed Mar 20, 2023
1 parent 071d7f8 commit 4a31cfb
Show file tree
Hide file tree
Showing 42 changed files with 337 additions and 16 deletions.
237 changes: 237 additions & 0 deletions sprite/0009/0003/AnimData.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,237 @@
<?xml version="1.0" ?>
<AnimData>
<ShadowSize>2</ShadowSize>
<Anims>
<Anim>
<Name>Walk</Name>
<Index>0</Index>
<FrameWidth>32</FrameWidth>
<FrameHeight>40</FrameHeight>
<Durations>
<Duration>8</Duration>
<Duration>14</Duration>
<Duration>8</Duration>
<Duration>14</Duration>
</Durations>
</Anim>
<Anim>
<Name>Attack</Name>
<Index>1</Index>
<FrameWidth>64</FrameWidth>
<FrameHeight>72</FrameHeight>
<RushFrame>1</RushFrame>
<HitFrame>7</HitFrame>
<ReturnFrame>10</ReturnFrame>
<Durations>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>1</Duration>
<Duration>1</Duration>
<Duration>1</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>4</Duration>
</Durations>
</Anim>
<Anim>
<Name>Ricochet</Name>
<Index>2</Index>
<FrameWidth>64</FrameWidth>
<FrameHeight>72</FrameHeight>
<HitFrame>6</HitFrame>
<ReturnFrame>10</ReturnFrame>
<Durations>
<Duration>6</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>4</Duration>
<Duration>3</Duration>
<Duration>2</Duration>
<Duration>1</Duration>
<Duration>1</Duration>
<Duration>1</Duration>
<Duration>1</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
</Durations>
</Anim>
<Anim>
<Name>Shoot</Name>
<Index>3</Index>
<FrameWidth>48</FrameWidth>
<FrameHeight>56</FrameHeight>
<HitFrame>1</HitFrame>
<ReturnFrame>3</ReturnFrame>
<Durations>
<Duration>4</Duration>
<Duration>2</Duration>
<Duration>6</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>4</Duration>
</Durations>
</Anim>
<Anim>
<Name>Withdraw</Name>
<Index>4</Index>
<FrameWidth>32</FrameWidth>
<FrameHeight>24</FrameHeight>
<HitFrame>1</HitFrame>
<Durations>
<Duration>20</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>1</Duration>
<Duration>1</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
</Durations>
</Anim>
<Anim>
<Name>Sleep</Name>
<Index>5</Index>
<FrameWidth>32</FrameWidth>
<FrameHeight>40</FrameHeight>
<Durations>
<Duration>30</Duration>
<Duration>35</Duration>
</Durations>
</Anim>
<Anim>
<Name>Hurt</Name>
<Index>6</Index>
<FrameWidth>40</FrameWidth>
<FrameHeight>40</FrameHeight>
<Durations>
<Duration>2</Duration>
<Duration>8</Duration>
</Durations>
</Anim>
<Anim>
<Name>Idle</Name>
<Index>7</Index>
<FrameWidth>40</FrameWidth>
<FrameHeight>40</FrameHeight>
<Durations>
<Duration>32</Duration>
<Duration>12</Duration>
<Duration>4</Duration>
<Duration>4</Duration>
<Duration>4</Duration>
<Duration>4</Duration>
<Duration>4</Duration>
<Duration>8</Duration>
</Durations>
</Anim>
<Anim>
<Name>Swing</Name>
<Index>8</Index>
<FrameWidth>80</FrameWidth>
<FrameHeight>80</FrameHeight>
<HitFrame>5</HitFrame>
<ReturnFrame>5</ReturnFrame>
<Durations>
<Duration>2</Duration>
<Duration>1</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>3</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>1</Duration>
<Duration>1</Duration>
</Durations>
</Anim>
<Anim>
<Name>Double</Name>
<Index>9</Index>
<FrameWidth>64</FrameWidth>
<FrameHeight>64</FrameHeight>
<Durations>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>3</Duration>
<Duration>3</Duration>
<Duration>3</Duration>
<Duration>2</Duration>
<Duration>3</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
</Durations>
</Anim>
<Anim>
<Name>Hop</Name>
<Index>10</Index>
<FrameWidth>32</FrameWidth>
<FrameHeight>88</FrameHeight>
<HitFrame>9</HitFrame>
<Durations>
<Duration>2</Duration>
<Duration>1</Duration>
<Duration>2</Duration>
<Duration>3</Duration>
<Duration>4</Duration>
<Duration>4</Duration>
<Duration>3</Duration>
<Duration>2</Duration>
<Duration>1</Duration>
<Duration>2</Duration>
</Durations>
</Anim>
<Anim>
<Name>Charge</Name>
<Index>11</Index>
<FrameWidth>40</FrameWidth>
<FrameHeight>40</FrameHeight>
<HitFrame>5</HitFrame>
<ReturnFrame>9</ReturnFrame>
<Durations>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
</Durations>
</Anim>
<Anim>
<Name>Rotate</Name>
<Index>12</Index>
<FrameWidth>32</FrameWidth>
<FrameHeight>40</FrameHeight>
<HitFrame>8</HitFrame>
<Durations>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
</Durations>
</Anim>
</Anims>
</AnimData>
Binary file added sprite/0009/0003/Attack-Anim.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Attack-Offsets.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Attack-Shadow.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Charge-Anim.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Charge-Offsets.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Charge-Shadow.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Double-Anim.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Double-Offsets.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Double-Shadow.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Hop-Anim.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Hop-Offsets.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Hop-Shadow.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Hurt-Anim.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Hurt-Offsets.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Hurt-Shadow.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Idle-Anim.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Idle-Offsets.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Idle-Shadow.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Ricochet-Anim.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Ricochet-Offsets.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Ricochet-Shadow.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Rotate-Anim.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Rotate-Offsets.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Rotate-Shadow.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Shoot-Anim.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added sprite/0009/0003/Shoot-Offsets.png
Binary file added sprite/0009/0003/Shoot-Shadow.png
Binary file added sprite/0009/0003/Sleep-Anim.png
Binary file added sprite/0009/0003/Sleep-Offsets.png
Binary file added sprite/0009/0003/Sleep-Shadow.png
Binary file added sprite/0009/0003/Swing-Anim.png
Binary file added sprite/0009/0003/Swing-Offsets.png
Binary file added sprite/0009/0003/Swing-Shadow.png
Binary file added sprite/0009/0003/Walk-Anim.png
Binary file added sprite/0009/0003/Walk-Offsets.png
Binary file added sprite/0009/0003/Walk-Shadow.png
Binary file added sprite/0009/0003/Withdraw-Anim.png
Binary file added sprite/0009/0003/Withdraw-Offsets.png
Binary file added sprite/0009/0003/Withdraw-Shadow.png
1 change: 1 addition & 0 deletions sprite/0009/0003/credits.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
2023-03-20 16:09:52.520258 <@!356635814668664832> Idle,Walk,Sleep,Hurt,Attack,Charge,Shoot,Ricochet,Withdraw,Swing,Double,Rotate,Hop

0 comments on commit 4a31cfb

Please sign in to comment.