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New sprite #038: Ninetales Alola by <@!319945906600411179> NeroIntruder
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A committed Mar 26, 2021
1 parent ee04d57 commit dd58006
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Showing 48 changed files with 292 additions and 6 deletions.
268 changes: 268 additions & 0 deletions sprite/0038/0001/AnimData.xml
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<?xml version="1.0"?>
<AnimData>
<ShadowSize>1</ShadowSize>
<Anims>
<Anim>
<Name>Walk</Name>
<Index>0</Index>
<FrameWidth>40</FrameWidth>
<FrameHeight>40</FrameHeight>
<Durations>
<Duration>8</Duration>
<Duration>10</Duration>
<Duration>8</Duration>
<Duration>10</Duration>
</Durations>
</Anim>
<Anim>
<Name>Attack</Name>
<Index>1</Index>
<FrameWidth>64</FrameWidth>
<FrameHeight>72</FrameHeight>
<RushFrame>1</RushFrame>
<HitFrame>2</HitFrame>
<ReturnFrame>5</ReturnFrame>
<Durations>
<Duration>2</Duration>
<Duration>4</Duration>
<Duration>1</Duration>
<Duration>1</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
</Durations>
</Anim>
<Anim>
<Name>Strike</Name>
<Index>2</Index>
<CopyOf>Attack</CopyOf>
</Anim>
<Anim>
<Name>Shoot</Name>
<Index>3</Index>
<FrameWidth>48</FrameWidth>
<FrameHeight>40</FrameHeight>
<HitFrame>3</HitFrame>
<ReturnFrame>7</ReturnFrame>
<Durations>
<Duration>2</Duration>
<Duration>4</Duration>
<Duration>1</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
</Durations>
</Anim>
<Anim>
<Name>Appeal</Name>
<CopyOf>RearUp</CopyOf>
</Anim>
<Anim>
<Name>SpAttack</Name>
<CopyOf>RearUp</CopyOf>
</Anim>
<Anim>
<Name>RearUp</Name>
<Index>4</Index>
<FrameWidth>40</FrameWidth>
<FrameHeight>56</FrameHeight>
<HitFrame>6</HitFrame>
<Durations>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>3</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>3</Duration>
<Duration>2</Duration>
<Duration>3</Duration>
<Duration>2</Duration>
<Duration>3</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
</Durations>
</Anim>
<Anim>
<Name>Sleep</Name>
<Index>5</Index>
<FrameWidth>40</FrameWidth>
<FrameHeight>32</FrameHeight>
<Durations>
<Duration>30</Duration>
<Duration>35</Duration>
</Durations>
</Anim>
<Anim>
<Name>Hurt</Name>
<Index>6</Index>
<FrameWidth>48</FrameWidth>
<FrameHeight>56</FrameHeight>
<Durations>
<Duration>2</Duration>
<Duration>8</Duration>
</Durations>
</Anim>
<Anim>
<Name>Idle</Name>
<Index>7</Index>
<FrameWidth>40</FrameWidth>
<FrameHeight>40</FrameHeight>
<Durations>
<Duration>60</Duration>
<Duration>10</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>10</Duration>
</Durations>
</Anim>
<Anim>
<Name>Swing</Name>
<Index>8</Index>
<FrameWidth>80</FrameWidth>
<FrameHeight>80</FrameHeight>
<HitFrame>5</HitFrame>
<ReturnFrame>5</ReturnFrame>
<Durations>
<Duration>2</Duration>
<Duration>1</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>3</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>1</Duration>
<Duration>1</Duration>
</Durations>
</Anim>
<Anim>
<Name>Double</Name>
<Index>9</Index>
<FrameWidth>64</FrameWidth>
<FrameHeight>72</FrameHeight>
<Durations>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>3</Duration>
<Duration>3</Duration>
<Duration>3</Duration>
<Duration>2</Duration>
<Duration>3</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
</Durations>
</Anim>
<Anim>
<Name>Hop</Name>
<Index>10</Index>
<FrameWidth>40</FrameWidth>
<FrameHeight>96</FrameHeight>
<HitFrame>10</HitFrame>
<Durations>
<Duration>2</Duration>
<Duration>1</Duration>
<Duration>2</Duration>
<Duration>3</Duration>
<Duration>3</Duration>
<Duration>3</Duration>
<Duration>3</Duration>
<Duration>3</Duration>
<Duration>2</Duration>
<Duration>1</Duration>
<Duration>2</Duration>
</Durations>
</Anim>
<Anim>
<Name>Charge</Name>
<Index>11</Index>
<FrameWidth>40</FrameWidth>
<FrameHeight>40</FrameHeight>
<HitFrame>5</HitFrame>
<ReturnFrame>9</ReturnFrame>
<Durations>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
</Durations>
</Anim>
<Anim>
<Name>Rotate</Name>
<Index>12</Index>
<FrameWidth>40</FrameWidth>
<FrameHeight>40</FrameHeight>
<HitFrame>8</HitFrame>
<Durations>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
<Duration>2</Duration>
</Durations>
</Anim>
<Anim>
<Name>EventSleep</Name>
<Index>13</Index>
<FrameWidth>40</FrameWidth>
<FrameHeight>32</FrameHeight>
<Durations>
<Duration>30</Duration>
<Duration>35</Duration>
</Durations>
</Anim>
<Anim>
<Name>Wake</Name>
<Index>14</Index>
<FrameWidth>40</FrameWidth>
<FrameHeight>32</FrameHeight>
<Durations>
<Duration>30</Duration>
<Duration>35</Duration>
</Durations>
</Anim>
<Anim>
<Name>Laying</Name>
<Index>27</Index>
<FrameWidth>40</FrameWidth>
<FrameHeight>32</FrameHeight>
<Durations>
<Duration>30</Duration>
</Durations>
</Anim>
</Anims>
</AnimData>
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Binary file added sprite/0038/0001/Charge-Anim.png
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Binary file added sprite/0038/0001/Double-Anim.png
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Binary file added sprite/0038/0001/Double-Shadow.png
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Binary file added sprite/0038/0001/EventSleep-Anim.png
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Binary file added sprite/0038/0001/EventSleep-Offsets.png
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Binary file added sprite/0038/0001/EventSleep-Shadow.png
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Binary file added sprite/0038/0001/Hop-Anim.png
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Binary file added sprite/0038/0001/Hop-Offsets.png
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Binary file added sprite/0038/0001/Hop-Shadow.png
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Binary file added sprite/0038/0001/Hurt-Anim.png
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Binary file added sprite/0038/0001/Idle-Anim.png
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Binary file added sprite/0038/0001/RearUp-Anim.png
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Binary file added sprite/0038/0001/RearUp-Offsets.png
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1 change: 1 addition & 0 deletions sprite/0038/0001/credits.txt
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2021-03-26 13:37:38.618666 <@!319945906600411179>
29 changes: 23 additions & 6 deletions tracker.json
Expand Up @@ -6060,13 +6060,30 @@
"portrait_required": true,
"sprite_bounty": {},
"sprite_complete": 0,
"sprite_credit": "",
"sprite_files": {},
"sprite_link": "https://cdn.discordapp.com/attachments/548721996872286219/802966116414128178/sprite-0038-0001.zip",
"sprite_modified": "",
"sprite_pending": {
"824989237413281812": true
"sprite_credit": "<@!319945906600411179>",
"sprite_files": {
"Walk": false,
"Attack": false,
"Strike": false,
"Shoot": false,
"Appeal": false,
"SpAttack": false,
"RearUp": false,
"Sleep": false,
"Hurt": false,
"Idle": false,
"Swing": false,
"Double": false,
"Hop": false,
"Charge": false,
"Rotate": false,
"EventSleep": false,
"Wake": false,
"Laying": false
},
"sprite_link": "https://cdn.discordapp.com/attachments/548721996872286219/825000549450907698/sprite-0038-0001.zip",
"sprite_modified": "2021-03-26 13:37:38.619200",
"sprite_pending": {},
"sprite_recolor_link": "",
"sprite_required": true,
"subgroups": {
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