Version 4.20.68 Rev 14
Rev 14
- Fixed Simplified Chinese in VSH Menu (#329).
- Cleanup.
Rev 13
- Added MagicMemoryCreator (DC-ARK-Maker), you don't need another PSP to create a MMS for DC-ARK (works for 1K and 2K only still). Located in the PC folder of the ARK4.zip, (reuploaded rev fix) Also include uninstaller.
Rev 12
- Added
Pops4Tool
, a set of patches and files to enablepops
intoolkits
(requiresPopsLoader
, compatibility varies).
Rev 11
- Cleanup, refactor and small fixes.
Rev 10
- added fix for
camera_patch_lite
plugin onVita Standalone
. - reduced memory consumption of
Memory Stick Speedup
. Improves stability of the feature. - the
ARK Right Analog
plugin (https://github.com/rereprep/ArkRightAnalog) is now automatically installed and configured byFasterARK
. This allows using the second analog stick on certain PSP games (requiresgta_remastered
and/orcamera_patch_lite
to be installed onARK
). - implemented X/O swap in
xMenu
(ARK-X custom launcher). - changed default icon in
xMenu
(for games without an ICON0.PNG). - some small fixes and cleanup.
Rev 9
- Fixed control issue in
ARK-X
onVita TV
orMiniVitaTV
(requires updatingps1cfw_enabler
). - Fixed exit-to-launcher combo on
Vita TV
/MiniVitaTV
. - Fixed
FasterARK
when anARK_01234
savedata folder was already installed. - Some other small cleanup and fixes.
Rev 8
- Disallow
Memory Stick Speedup
inPS1
since it doesn't actually impact these games and causes clashes withcwcheat
. - Improve exit-to-launcher key combo in
ARK-X
.
Rev 7
- Fixed memory leak in
xMenu
(ARK-X). - Added a few more options to
xMenu
. - Several small fixes and cleanup.
Rev 6
- Fixed exit on PS Vita.
Rev 5
- Fixed screen not rendering when exiting back to launcher in
ARK-X
. - Fixed crash in
ARK-X
when noPS1
games are installed.
Rev 4
- Fixed bug in
FasterARK
that would corrupt taiHEN config.
Rev 3
cwcheat
now displays correctly inARK-X
.
Rev 2
ARK-X
installation is now handled byFasterARK
, making it considerably easier to install and use.- Added patch to prevent crashing in TwinBee Portable when the system language is not set to Japanese or English.
- Lots of code cleanup.
ARK-X
Introducing ARK-X
, a new way to sideload custom PS1
games on the PS Vita
making use of the Official PS1 Emulator
.
History
On earlier PS Vita firmware versions (as late as 3.18/3.20) it was possible to exploit PS1
games via crafted savedata, in pretty much the same way that VHBL
and earlier ARK
versions would use exploited PSP
games.
Using this crafted PS1
savedata it was possible to load a minimalist PSP Custom Firmare
with the only goal to sideload PS1
games (i.e. TN-X
and ARK-3
).
This worked because the PS Vita doesn't really have its own PS1 emulator, it rather uses a modified version of the PS1 emulator for PSP, with sound processing being handled by the native Vita (since the PS Vita lacks the PSP's ME coprocessor that the original POPS used for audio emulation). PS1 games on the PS Vita are ultimately running on a PSP environment, albeit a heavily limited one.
PS1 CFW on Later Firmwares
On later firmware versions the PS1 emulator was limited even more to prevent us from running a CFW in it, however with Henkaku now being both a reality and a common software, it has been possible to code a simple plugin to bring back PS1 CFW
functionality, named ps1cfw_enabler
.
With this new plugin, it is now possible to load ARK
in ePSX
mode once again, and use it to load custom PS1 games using the Official PS1 Emulator of the PS Vita.
From a user perspective, ARK-X
functions essentially the same as a regular Standalone ARK
installation, with the main difference of it being primarily focused on PS1
games.
Instructions for installation can be found in the readme.
Credits
qwikrazor87
andAcid_Snake
for the original discovery and implementation ofPS1 exploits
onPSP/Vita
.thefl0w
for his implementation ofTN-X PS1CFW
which served as a base forARK-X
.SilicaAndPina
for her work onChovySign
andps1cfw_enabler
that allowed this release to exist.