Authors:
- setCustomData(element,name,variable,key)
- getCustomData(element,name,key)
- getAllCustomData(element,key)
- getElementsByCustomData(name,key)
- hasCustomData(element, selectedKey, name, variable)
- removeCustomData(element,name,key)
- getCustomData(element,name)
- setCustomData(element,name,variable)
- hasCustomData(element,name,variable)
- Server (non-synchronization, data only storage on server)
- Synced (synchronization with all players)
- Client (synchronization from server to one player)
- Group (synchronization from server to group of players)