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An iOS Developer's Guide to SwiftUI, published by Packt

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An iOS Developer's Guide to SwiftUI

An iOS Developer's Guide to SwiftUI, published by Packt This is the code repository for An iOS Developer's Guide to SwiftUI, published by Packt.

What is this book about?

This practical guide is for iOS developers transitioning to SwiftUI, offering an in-depth exploration of the framework and associated techniques for leveraging SwiftUI and improving your skills in mobile development swiftly. This book covers the following exciting features:

  • Get to grips with UI coding across Apple platforms using SwiftUI
  • Build modern apps, delving into complex architecture and asynchronous programming
  • Explore animations, graphics, and user gestures to build responsive UIs
  • Respond to asynchronous events and store and share data the modern way
  • Add advanced features by integrating SwiftUI and UIKit to enhance your apps
  • Gain proficiency in testing and debugging SwiftUI applications

If you feel this book is for you, get your here today!

Instructions and Navigations

All of the files is organized into folders. For example, 1.

Following is what you need for this book:

This book is a complete guide with step-by-step explanations of essential concepts, practical examples, and self-assessment questions to make the best use of the SwiftUI’s declarative approach to build professional apps quickly and efficiently.

Software and Hardware List

Software required OS required
Google Colaboratory (Colab) Web browser on Windows, macOS, or Linux
Google Drive
YouTube
RSS
GitHub
Python
Hugging Face
Gradio
Intel’s OpenVINO NVIDIA’s NeMo Microphone and speakers
Foundational models: Google’s gTTS, StableLM Zephyr 3B – GGUF, LlaVA

Related products

Get to Know the Author

Michele Fadda is currently working as a technical project and program manager at Eggon, an innovative startup in Padua, Italy, and as the director of FWLAB Limited, a UK App development studio. He specializes in skills such as Imperative Programming, Functional programming, Swift, Mobile Application Development. He started programming as a child with Assembly language and has worked for 20 years as a consultant using a variety of languages and technologies. He started developing for iOS with iOS on iOS v.3.0 in 2009. He has also developed many apps as a solo developer and has also participated in numerous projects.

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An iOS Developer's Guide to SwiftUI, published by Packt

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