This is the code repository for Building a Multiplayer 3D Platformer [Video], published by Packt. It contains all the supporting project files necessary to work through the video course from start to finish.
This course is designed to take the student from a basic level of Unreal Engine 4 knowledge to being fluent and capable of navigating the Engine to build quality games using the C++ API. It is designed to be an in-depth, easy to understand guide to programming Unreal Engine 4 games using C++. Designed as a tool for learning the C++ API from the perspective of an Unreal Engine 4 developer using blueprints, we will delve into both engine specifics (UE4 Marketplace, source control, application lifecycle and data types) and game specifics (player control, enemy creation, physics, data manipulation and networking). The course will begin with the goal of familiarizing you with the UE4 C++ API and then move on to practical applications designed to take you from an empty project to a fully networked game demo. Finally, we'll delve into the UE4 graphics pipeline to utilize the powerful tools at the developer's disposal for creating visually stunning games.
- Build and run an Android game on your Android Mobile
- Design Responsive UI for your Games
- Understand the vast possibilities of a Unity 3D game for mobile
- Create and publish an Endless Dodging Game for Android Play Store
- Detect collisions, receive user input, and create player movements with Unity 3D
- Add special effects and finish the game and submit it to an Android device for testing.
- Create beautiful, interactive content for Android devices with the Unity.
To fully benefit from the coverage included in this course, you will need:
Basic understanding of Unreal Engine 4 using blueprints, C++, and basic Computer Science concepts
This course has the following software requirements:
C++