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Creating an RTS Game in Unity 2023

This is the code repository for Creating an RTS Game in Unity 2023, published by Packt.

A comprehensive guide to creating your own strategy game from scratch using C#

What is this book about?

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI.

This book covers the following exciting features:

  • Incorporate the most used design patterns, algorithms, and techniques into your game
  • Employ the best coding practices used in the games industry
  • Explore the basics of AI and physics to create high-quality games
  • Build dynamic and configurable maps to enhance the player experience
  • Solve complex problems using the industry standards for Unity and C#
  • Create the mechanics present in classic RTS games using a modern approach
  • Gain a deep understanding of how to create professional games using Unity

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders.

Following is what you need for this book: If you are a beginner game developer who wants to learn the skills to develop a professional RTS game, a programmer looking at career options in the industry who needs to develop a portfolio, or even an indie game developer seeking inspiration for your own games, this book is for you. Professional game developers, programmers with experience in C#, as well as game designers and artists looking for a practical guide to bring their game ideas to life will also find plenty of useful information in this book.

With the following software and hardware list you can run all code files present in the book (Chapter 1-16).

Software and Hardware List

Chapter Software required OS required
1-16 Unity Engine version 2023.1 or above Windows or Mac OS
1-16 Visual Studio Code or Visual Studio 2022 Windows or Mac OS
1-16 C# Windows or Mac OS

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Get to Know the Author

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.

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Creating an RTS game in Unity 2023, Published by Packt

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