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Enhancing Virtual Reality Experiences with Unity 2022

Book Name

This is the code repository for Enhancing Virtual Reality Experiences with Unity 2022, published by Packt.

Use Unity's latest features to level up your skills for VR games, apps, and other projects

What is this book about?

Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education.

This book covers the following exciting features:

  • Harness the power of the Unity game engine to explore VR
  • Understand VR and how to integrate Unity into the general workflow
  • Build and test a variety of VR experiences for headsets, computers, and mobile devices
  • Integrate traditional game and animation tools into VR experiences
  • Explore worldbuilding techniques to create expansive VR environments
  • Integrate optimization techniques to improve the performance of your VR experiences

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

foreach (AudioSource source in audioSources)
        {
            source.clip = audioClip;
            source.spatialBlend = 1f;
        }
Play();

Following is what you need for this book: This book is for individuals who are familiar with the Unity game engine and want to explore virtual reality. If you’re a game developer, VR developer, or creator with Unity experience, this is your guide to learning the essential principles and techniques for VR development in Unity 2022. A basic understanding of the Unity user interface, navigation, and C# will help you make the most of the book.

With the following software and hardware list you can run all code files present in the book (Chapter 1-18).

Software and Hardware List

Chapter Software required OS required
1-18 Unity 2021.x.x or later Windows, Mac OS X, or Linux
1-18 A VR headset such as Oculus Quest 2 Windows, Mac OS X, or Linux

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Get to Know the Author

Steven Antonio Christian is a former football player turned creator, writer, animator, and the founder of Iltopia Studios. Holding a master's degree from Oregon State University, he's known for projects such as the Eyelnd Feevr AR immersive storytelling experience and the Analog-AR headset. An instructor at Portland Community College and a Unity Certified Instructor, he is currently pursuing an M.D./Ph.D. in Integrative Neuroscience at the University of Nevada as the first Black American M.D./Ph.D. student in Nevada's state history. His work is celebrated on platforms such as The Wall Street Journal and Unity for Humanity. Passionate about community uplifting, Steven's primary goal is to entertain, educate, and empower through his art and provide hope for African American youth to pursue careers in technology and medicine.

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Enhancing Virtual Reality Experiences with Unity 2022, published by Packt

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