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Game-Developmen-Patterns-and-Best-Practices

This is the code repository for Game Developmen Patterns and Best Practices, published by Packt. All the example workflows that are mentioned in the book are present in the package.

About the Book

You’ve learned how to program, and you’ve probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that’s what this book is all about.

You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable.

Addational Info

Chapter 1 does not contain any code files.

Software Hardware Requirements

Chaptet Software (with version) Hardware OS
All chapters Visual Studio 2015 GPU Capable of OpenGL 2.0 or Higher Windows 7 or Higher

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Simply click on the link to claim your free PDF.

https://packt.link/free-ebook/9781787127838

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Code files for Game Development Patterns and Best Practices, by Packt

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