Hands-On Game AI Development
This is the code repository for Hands-on Game AI Development, published by Packt. It contains all the supporting project files necessary to work through the video course from start to finish.
Game AI is used to create game characters that will challenge, assist, and interact with a player. Without good game AI, you can’t keep the player in the gamefor more than few minutes. It’s as important as the game play, story, and graphics. In this course, you’ll understand how to make game AI. You’ll understand the importance of AI in your game, how to create games like Tic-Tac-Toe, and how to use search algorithms. You’ll see how make decisions using decision trees where the logic and behavior of the AI are defined. Moving on, you’ll learn to use the Finite State Machine to move your game from one state to another and control its behavior and logic. You’ll add movement to game AI so they respond according to a situation and follow a path. Finally, you’ll learn to create different levels in the game to make it more challenging and implement everything together. By the end of the course, you’ll know how to create your own exciting games using AI.
All the code files for this course are present here: https://github.com/PacktPublishing/Hands-On-Game-AI-Development
- Start your first Spring Boot project
- Get familiar with Dependency Injection in Spring
- Configure services using annotations
- Launch your first web service with Spring MVC
- Save data using JPA and Spring Data repositories
- Test your Spring applications
- Make your application production-ready
To fully benefit from the coverage included in this course, you will need:
This course is for game developers who have basic knowledge of game development techniques who want to learn game AI. No prior knowledge of AI is required.
This course has the following software requirements: