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Learn Blender Simulations the Right Way

Learn Blender Simulations the Right Way

This is the code repository for Learn Blender Simulations the Right Way, published by Packt.

Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

What is this book about?

This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. Blender is a free open-source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! In addition, this program can also be used to simulate the behavior of certain physics such as fire, fluid, soft bodies, and rigid bodies just to name a few.

This book covers the following exciting features:

  • Learn how to manage users, groups, and permissions
  • Encrypt and decrypt disks with Linux Unified Key Setup /Luks
  • Setup SSH for remote access, and connect it to other nodes
  • Understand how to add, remove, and search for packages
  • Use NFS and Samba to share directories with other users

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

Following is what you need for this book: In this book, you’ll learn how to use Mantaflow, rigid bodies, soft bodies, and Dynamic Paint in Blender in order to create realistic simulations and animations. You’ll be able to understand the various settings and options to create the simulations that you need, and will then be able to apply what you’ve learned to your own projects.

With the following software and hardware list you can run all code files present in the book (Chapter 1-14).

Software and Hardware List

Chapter Software required OS required
1-14 Blender 3.3.1 Windows, Mac OS X, and Linux (Any)

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

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Get to Know the Author

Stephen Pearson is a 3D Artist, Graphic Designer, Video Producer, and the founder of BlenderMadeEasy. He has worked in the 3D industry for over 8 years and has produced several best-selling courses on architectural visualization, VFX simulations, and animation. He started using Blender in 2014 as a fun hobby, but now he uses it to teach other 3D artists around the world. In his spare time, he enjoys riding motorcycles and creating artwork.

Download a free PDF

If you have already purchased a print or Kindle version of this book, you can get a DRM-free PDF version at no cost.
Simply click on the link to claim your free PDF.

https://packt.link/free-ebook/9781803234151

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