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Mind-Melding Unity and Blender for 3D Game Development

Mind-Melding Unity and Blender for 3D Game Development

This is the code repository for Mind-Melding Unity and Blender for 3D Game Development, published by Packt.

Unleash the power of Unity and Blender to create amazing games

What is this book about?

Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets.

This book covers the following exciting features:

  • Transform your imagination into 3D scenery, props, and characters using Blender
  • Get to grips with UV unwrapping and texture models in Blender
  • Understand how to rig and animate models in Blender
  • Animate and script models in Unity for top-down, FPS, and other types of games
  • Find out how you can roundtrip custom assets from Blender to Unity and back

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter04.

The code will look like the following:

void Update() {
   // todo cast a ray forward
   // if it hits something, do the following...
   return;  // not very exciting, I know
}

Following is what you need for this book: This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.

With the following software and hardware list you can run all code files present in the book (Chapter 1-14).

Software and Hardware List

Chapter Software required OS required
1-14 Unity Editor Windows, Mac OS X, and Linux (Any)
1-14 Blender Windows, Mac OS X, and Linux (Any)

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

Code in Action

Click on the following link to see the Code in Action:

YouTube

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Get to Know the Author

Spencer Grey is a native New Yorker who started making games by typing in source code from magazines (that used to be a thing!). He is a former Creative Director (Digital) of Sesame Workshop where he would boss around Elmo and Big Bird. After that, he co-founded Electric Funstuff and for 15 years developed game ideas for companies like Scholastic, Sony, and Lego. Spencer Grey is definitely not related to the grey aliens stored in Area 51. Definitely not. No way.

Download a free PDF

If you have already purchased a print or Kindle version of this book, you can get a DRM-free PDF version at no cost.
Simply click on the link to claim your free PDF.

https://packt.link/free-ebook/9781801071550

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