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Shading, Lighting, and Rendering with Blender’s EEVEE

Shading, Lighting, and Rendering with Blender’s EEVEE

This is the repository for Shading, Lighting, and Rendering with Blender’s EEVEE, published by Packt.

Learn to create and iterate amazing concept art using a real-time rendering engine

What is this book about?

Blender is one of the most important emerging 3D software packages in the world. Anyone can download the software, and with millions of tutorials on YouTube and elsewhere, can learn how to use it. EEVEE, a state-of-the-art real-time rendering engine, is a fairly new addition to Blender and provides you with the capacity to quickly iterate on the artwork, allowing you to rapidly create, modify, and produce quality renders

This book covers the following exciting features: <First 5 What you'll learn points>

  • Explore EEVEE Render Properties for optimal outcomes
  • Focus on shading processes, including those which are both traditional and more cutting edge
  • Understand composition and create effective concept art inside Blender
  • Discover procedural workflows to shorten the artistic process instead of getting mired in details
  • Understand intermediate Blender workflows for working in a professional environment
  • If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Following is what you need for this book: This book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines..

With the following software and hardware list you can run all code files present in the book (Chapter 1-13).

Software and Hardware List

Chapter Software required OS required
1-13 Blender 3.0 Windows, Mac OS X, and Linux (Any)

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

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Get to Know the Author

Sammie Crowder first discovered Blender eight years ago, and she has been using it to create it ever since. After self-teaching while working at a Library for several years, she started using Blender as an Educator, creating short and long-form animations that explain complex scientific concepts for the University of Colorado. Following several years of developing that program, she transitioned to using Blender 3D to create synthetic data for Machine Learning applications. Her current focus is on education, using Blender and other tools to get underserved groups into Technology and Art-based industries. She lives in beautiful Colorado with a dog, two cats, a lizard, and her partner. When she’s not working in Blender she likes to read, hike and garden.

Download a free PDF

If you have already purchased a print or Kindle version of this book, you can get a DRM-free PDF version at no cost.
Simply click on the link to claim your free PDF.

https://packt.link/free-ebook/9781803230962

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