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Unity 2020 Virtual Reality Projects

Unity 2020 Virtual Reality Projects

This is the code repository for Unity 2020 Virtual Reality Projects, published by Packt.

Learn VR development by building immersive applications and games with Unity 2019.3 or later

What is this book about?

The third edition of the Unity VR development guide is updated to cover the latest features of Unity 2019.3 or later - the leading platform for building virtual reality games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline, XR Plugins, the XR Interaction Toolkit, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices such as Oculus Rift and Quest.

This book covers the following exciting features:

  • Understand the current state of virtual reality and VR consumer products
  • Get started with Unity by building a simple diorama scene using the Unity Editor and imported assets
  • Configure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows IMR
  • Design and build a VR storytelling animation with a soundtrack and timelines
  • Implement an audio fireball game using game physics and particle systems

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

if (test expression)
{
  Statement upon condition is true
}

Following is what you need for this book: Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be helpful but not required.

With the following software and hardware list you can run all code files present in the book (Chapter 1-13).

Software and Hardware List

Chapter Software required OS required
1 to 13 Unity version 2019.4 or Unity 2020.x Windows, Mac OS X, and Linux (Any)

Related products

Get to Know the Author

Jonathan Linowes is a long-time Unity developer and software engineer with a focus on VR and AR games and applications. He founded Parkerhill XR Studio and Reality Labs, an immersive indie studio and developer of products including the BridgeXR toolkit, the Power Solitaire VR game, and the Epoch Resources mobile game. He is a VR/AR evangelist, Unity developer, entrepreneur, and Certified Unity Instructor. Jonathan has a Bachelor of Fine Arts degree from Syracuse University, a Master of Science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored several books on VR and AR from Packt Publishing.

Other books by the authors

Suggestions and Feedback

Click here if you have any feedback or suggestions.

Important note

The files in this GitHub repo are too large in size. So, the files might not get extracted when the code files are downloaded directly from the GitHub repo. The solution to this problem is- "You need to clone the GitHub repo on your local system using the GitHub Desktop application. And once the repo is cloned and saved on your local system, then you can extract the files without facing any issues".

Download a free PDF

If you have already purchased a print or Kindle version of this book, you can get a DRM-free PDF version at no cost.
Simply click on the link to claim your free PDF.

https://packt.link/free-ebook/9781839217333

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