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Unity Certified Programmer Exam Guide

Unity Certified Programmer Exam Guide Second-Editon, published by Packt

Learn SOLIDWORKS Second Editon

This is the code repository for Unity Certified Programmer Exam Guide, published by Packt.

Pass the Unity certification exam with the help of expert tips and techniques

What is this book about?

This Unity engine book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in their career and gain gaming industry certification. The book assumes basic knowledge of C# programming and the Unity engine.

This book covers the following exciting features:

  • Discover techniques for writing modular, readable, and reusable scripts in Unity
  • Implement and configure objects, physics, controls, and movements for your game projects
  • Understand 2D and 3D animation and write scripts to interact and use Unity's rendering API
  • Explore Unity APIs for adding lighting, materials, and textures to your apps
  • Write Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much more
  • Focus on SOLID principles for writing clean and maintainable Unity applications

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the project files are organized into folders. For example, Chapter01.

The code will look like the following:


void Start()
{
this.transform.localPosition = Vector3.zero; startPos = transform.position;
Distance();
}

Following is what you need for this book:

This book is for aspiring engineers, designers, makers, draftsmen, and hobbyists looking to get started with SOLIDWORKS and explore the software. Individuals who are interested in becoming Certified SOLIDWORKS Associates (CSWAs) or Certified SOLIDWORKS Professionals (CSWPs) will also find this book useful. No specific background is needed to follow the concepts in the book as it starts from the basics of SOLIDWORKS. However, basic theoretical knowledge of 3D modeling will be helpful to get the most out of this book.

With the following software and hardware list you can run all code files present in the book (Chapter 1-13).

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

Code in Action

Click on the following link to see the Code in Action: Youtube link

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Get to Know the Author

Philip Walker originally started as a 3D games artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in several industries as an artist and/or a Unity developer, using various types of technology and techniques.

Download a free PDF

If you have already purchased a print or Kindle version of this book, you can get a DRM-free PDF version at no cost.
Simply click on the link to claim your free PDF.

https://packt.link/free-ebook/9781803246215

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