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Example - Water 3.monkey2
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Example - Water 3.monkey2
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'What it does is rndomly find a pos on the map (thousand times per second)
'if that map pos is water then see if you can move it down
'see if it can move left
'see if it can move right
'see if it can move left down
'replace the old position with no water and the place where to go with water value
' lmb = pour water - mmb = erase tile - rmb = make tile
#Import "<std>"
#Import "<mojo>"
Using std..
Using mojo..
Class map
Field freq:Int 'how many updates per cycle
Field tw:Float,th:Float
Field w:Int,h:Int
Field map:= New Int[1,1]
Method New(sw:float,sh:float,w:float,h:Float,freq:int)
Self.freq = freq
tw = sw/w
th = sh/h
map = New Int[w,h]
Self.w = w
Self.h = h
For Local y:=(h/1.5) Until h
For Local x:=0 Until w
map[x,y] = 1
Next
Next
For Local y:=0 Until h
map[0,y] = 1
map[w-1,y] = 1
Next
makewater(20,15,10,10)
End Method
Method update()
If Mouse.ButtonDown(MouseButton.Left)
Local x:Int= Mouse.X/tw
Local y:Int = Mouse.Y/th
If x>0 And x<w-1 And y>1 And y<h-1
map[x,y] = 2
End If
End If
If Mouse.ButtonDown(MouseButton.Right)
Local x:Int= Mouse.X/tw
Local y:Int = Mouse.Y/th
If x>0 And x<w-1 And y>1 And y<h-1
map[x,y] = 1
End If
End If
If Mouse.ButtonDown(MouseButton.Middle)
Local x:Int= Mouse.X/tw
Local y:Int = Mouse.Y/th
If x>0 And x<w-1 And y>1 And y<h-1
map[x,y] = 0
End If
End If
For Local i := 0 Until freq
updatewater(Rnd(1,w-1),Rnd(2,h-2))
Next
End Method
Method updatewater(x:Int,y:Int)
Local s:Int=Rnd(0,6)
If map[x,y] = 2 Then
Select s
Case 0
If map[x-1,y] = 0
If map[x+1,y] = 1
map[x-1,y] = 2
map[x,y] = 0
End If
Endif
Case 1
If map[x-1,y] = 1
If map[x+1,y] = 0
map[x+1,y] = 2
map[x,y] = 0
End If
End If
Case 2
If map[x,y+1] = 0
map[x,y+1] = 2
map[x,y] = 0
End If
Case 3
If map[x-1,y] = 0
If map[x-1,y+1] = 0
If map[x,y+1] = 2
map[x,y] = 0
map[x-1,y+1] = 2
End If
End If
End If
Case 4 'swooop right
If x<w Then
If map[x+1,y] = 0
If map[x-1,y] = 2
Local exitloop:Bool=False
Local mx:Int=x
While exitloop = False
If map[mx,y] <> 2 Then exitloop = True
mx-=1
If mx=0 Then return
Wend
map[x+1,y] = 2
Local el:Bool=False
Local v:Int
While el=False
v=Rnd(mx+1,x)
If map[v,y] = 2 Then el=True
Wend
map[v,y] = 0
End If
End If
End if
Case 5 'swooop left
If map[x-1,y] = 0
If map[x+1,y] = 2
Local exitloop:Bool=False
Local mx:Int=x
While exitloop = False
If map[mx,y] <> 2 Then exitloop = True
mx+=1
If mx>=w Then Return
Wend
map[x-1,y] = 2
map[Rnd(x,mx-1),y] = 0
End If
End if
End Select
End If
End Method
Method makewater(x:Int,y:Int,w:Int,h:Int)
For Local y1:=y Until y+h
For Local x1:=x Until x+w
map[x1,y1] = 2
Next
Next
End Method
Method draw(canvas:Canvas)
For Local y:=0 Until h
For Local x:=0 Until w
If map[x,y] = 0
canvas.Color = Color.Black
canvas.DrawRect(x*tw,y*th,tw,th)
End If
If map[x,y] = 1
canvas.Color = Color.Grey
canvas.DrawRect(x*tw,y*th,tw,th)
End If
If map[x,y] = 2
canvas.Color = Color.Blue
canvas.DrawRect(x*tw,y*th,tw,th)
End If
Next
Next
End Method
End Class
Global mymap:map
Class MyWindow Extends Window
Method New()
Title="Monkey2 2d water example"
mymap = New map(Width,Height,50,50,2000)
End Method
Method OnRender( canvas:Canvas ) Override
App.RequestRender() ' Activate this method
mymap.update()
mymap.draw(canvas)
' if key escape then quit
canvas.Color = Color.White
canvas.DrawText("Lmb to drop water",32,0)
canvas.DrawText("Mmb to Erase solids",232,0)
canvas.DrawText("Rmb to Draw solids",432,0)
canvas.DrawText("Space - Reset map",32,20)
If Keyboard.KeyReleased(Key.Space) Then
mymap = New map(Width,Height,50,50,2000)
End If
If Keyboard.KeyReleased(Key.Escape) Then App.Terminate()
End Method
End Class
Function Main()
New AppInstance
New MyWindow
App.Run()
End Function