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Update CivClone 0.70.monkey2
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Pakz001 committed Jun 28, 2017
1 parent d658533 commit 75de0af
Showing 1 changed file with 8 additions and 8 deletions.
16 changes: 8 additions & 8 deletions CivClone 0.70.monkey2
Expand Up @@ -9,8 +9,8 @@ Global version:String="v0.70"
Global texturequality:String="Low" 'High , Medium and Low
' Here is how many tiles there are drawn on the screen.
' Currently tested from 16x16 up to 32x32
Global mystartmapwidth:Int=20
Global mystartmapheight:Int=20
Global mystartmapwidth:Int=32
Global mystartmapheight:Int=32

Global blinkspeed:Int=5 ' lower is faster
Global turn:Int=1
Expand Down Expand Up @@ -910,12 +910,12 @@ Class unituserinterface
x = i.x
y = i.y
i.deleteme = True
mycity.Add(New city(x,y))
myworld.updatedrawroads(myworld.roadcanvas)
myunitmethod.activateamovableunit()
Exit
End If
Next
mycity.Add(New city(x,y))
myworld.updatedrawroads(myworld.roadcanvas)
myunitmethod.activateamovableunit()
End If
If rectsoverlap(Mouse.X,Mouse.Y,1,1,x+bfx,y+bfy,bw,bh)
mousedelay = 0
Expand Down Expand Up @@ -2321,12 +2321,12 @@ Class controls
x = i.x
y = i.y
i.deleteme = True
mycity.Add(New city(x,y))
myworld.updatedrawroads(myworld.roadcanvas)
myunitmethod.activateamovableunit()
Exit
End If
Next
mycity.Add(New city(x,y))
myworld.updatedrawroads(myworld.roadcanvas)
myunitmethod.activateamovableunit()
End If
End Method
' add a unit to the map (cheat)
Expand Down

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