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Converts FBX files into a format that can be loaded at runtime in Unity

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UnityFbx

Converts FBX files into a format that can be loaded at runtime in Unity

Usage: pwimport <fbx file> [options]

Options:

-o (Change directory for converted mesh, collision, and material files)

-t (Change directory for converted textures)

-c (Export as a collision model)

-n (Do not import normals)

Example: pwimport "C:\FbxFiles\MyModel.fbx" -o "C:\Protowave\Models" -t "C:\Protowave\Materials"

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Converts FBX files into a format that can be loaded at runtime in Unity

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