Converts FBX files into a format that can be loaded at runtime in Unity
Usage: pwimport <fbx file> [options]
Options:
-o (Change directory for converted mesh, collision, and material files)
-t (Change directory for converted textures)
-c (Export as a collision model)
-n (Do not import normals)
Example: pwimport "C:\FbxFiles\MyModel.fbx" -o "C:\Protowave\Models" -t "C:\Protowave\Materials"