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Add inline comment explaining LifetimeEnd set for future visitors #1

GitHub Actions / Test Results (macOS, SingleThread) failed May 15, 2024 in 0s

5794 passed, 4 failed and 52 skipped

Tests failed

❌ TestResults-macOS-SingleThread.trx

5850 tests were completed in 1945s with 5794 passed, 4 failed and 52 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Navigation.TestSceneStartupImport 1✅ 1❌ 24s
osu.Game.Tests.Visual.Online.TestSceneBeatmapListingOverlay 14✅ 1❌ 33s
osu.Game.Tests.Visual.Settings.TestSceneSettingsPanel 8✅ 1❌ 25s
osu.Game.Tests.Visual.UserInterface.TestSceneFirstRunSetupOverlay 8✅ 1❌ 32s

❌ osu.Game.Tests.Visual.Navigation.TestSceneStartupImport

✅ TestConstructor
❌ TestImportCreatedNotification
	"Wait for intro" timed out

❌ osu.Game.Tests.Visual.Online.TestSceneBeatmapListingOverlay

❌ TestCardSizeSwitching(False)
	"all loaded beatmap cards are osu.Game.Beatmaps.Drawables.Cards.BeatmapCardNormal" timed out
✅ TestCardSizeSwitching(True)
✅ TestConstructor
✅ TestCorrectOldContentExpiration
✅ TestDuplicatedBeatmapOnlyShowsOnce
✅ TestExpandedCardContentNotClipped
✅ TestFeaturedArtistFilter
✅ TestHideViaBack
✅ TestHideViaBackWithScrolledSearch
✅ TestHideViaBackWithSearch
✅ TestNoBeatmapsPlaceholder
✅ TestUserWithoutSupporterUsesSupporterOnlyFiltersWithoutResults
✅ TestUserWithoutSupporterUsesSupporterOnlyFiltersWithResults
✅ TestUserWithSupporterUsesSupporterOnlyFiltersWithoutResults
✅ TestUserWithSupporterUsesSupporterOnlyFiltersWithResults

❌ osu.Game.Tests.Visual.Settings.TestSceneSettingsPanel

✅ TestBasic
✅ TestConstructor
❌ TestFilterAfterLoad
	"wait for items to load" timed out
✅ TestFiltering(False)
✅ TestFiltering(True)
✅ TestSearchTextBoxSelectedOnShow
✅ TestTextboxFocusAfterNestedPanelBackButton
✅ TestTextboxFocusAfterNestedPanelEscape
✅ ToggleVisibility

❌ osu.Game.Tests.Visual.UserInterface.TestSceneFirstRunSetupOverlay

✅ TestBackButton(False)
✅ TestBackButton(True)
✅ TestBasic
✅ TestClickAwayToExit
✅ TestConstructor
✅ TestDoesntOpenOnSecondRun
✅ TestOverlayRunsToFinish(False)
❌ TestOverlayRunsToFinish(True)
	"step through" timed out
✅ TestResumeViaNotification

Annotations

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, SingleThread)

osu.Game.Tests.Visual.Navigation.TestSceneStartupImport ► TestImportCreatedNotification

Failed test found in:
  TestResults-macOS-SingleThread.trx
Error:
  "Wait for intro" timed out
Raw output
"Wait for intro" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, SingleThread)

osu.Game.Tests.Visual.Online.TestSceneBeatmapListingOverlay ► TestCardSizeSwitching(False)

Failed test found in:
  TestResults-macOS-SingleThread.trx
Error:
  "all loaded beatmap cards are osu.Game.Beatmaps.Drawables.Cards.BeatmapCardNormal" timed out
Raw output
"all loaded beatmap cards are osu.Game.Beatmaps.Drawables.Cards.BeatmapCardNormal" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, SingleThread)

osu.Game.Tests.Visual.Settings.TestSceneSettingsPanel ► TestFilterAfterLoad

Failed test found in:
  TestResults-macOS-SingleThread.trx
Error:
  "wait for items to load" timed out
Raw output
"wait for items to load" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, SingleThread)

osu.Game.Tests.Visual.UserInterface.TestSceneFirstRunSetupOverlay ► TestOverlayRunsToFinish(True)

Failed test found in:
  TestResults-macOS-SingleThread.trx
Error:
  "step through" timed out
Raw output
"step through" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)