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Hydra-70 Rocket pod is not used by the Weapon Manager when on Guard Mode #11
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Confirmed ... Also, when manually selecting the Hydra-70 while in guard mode the AI deselects it Fresh install, latest BDAc build ... no other mods Video here: https://youtu.be/vwzO4w3v0ew Below is an excerpt of the log file which was created while recording the video[WRN 21:00:49.663] [HighLogic]: =========================== Scene Change : From SPACECENTER to FLIGHT (Async) ===================== [LOG 21:02:24.942] [AsteroidSpawner]: No new objects this time. (Odds are 1:2) [LOG 21:03:25.758] [AsteroidSpawner]: New object found near Kerbin: Ast. ZIR-448! |
This feature has not been implemented on the original BDArmory, this is not a bug but a feature request. |
You are right @tetryds I've looking at the code and it seems that the RocketLauncher class is designed for Rocket turrets but not for Rocket pods like Hydra-70 or S-8KOM. I guess that we will need to implement something similar to the way fixed guns are handled but for Rockets pods, so the AI logic can use the current selected Rocket Pod, aim properly and fire where in range. |
On air combat the Hydra-70 Rocket pod is never used
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