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No longer plan to add tick rate manager support
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It doesn't really make sense to use this as most of the features
involve stopping/stepping the world, which do not make much sense
given the nature of multiple parallel ticking regions.
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Spottedleaf committed Feb 14, 2024
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2 changes: 0 additions & 2 deletions update.txt
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- Tick rate manager - what to do with you (also: check tickChunks [specifically inhabited time] with respect to how this works now)
- Change chunk system autosave to use nanoTime instead of ticks to account for variable tick rate

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