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1.13: Farmland doesn't get hydrated (seemingly randomly) #1259

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OverCrave opened this issue Jul 23, 2018 · 12 comments
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1.13: Farmland doesn't get hydrated (seemingly randomly) #1259

OverCrave opened this issue Jul 23, 2018 · 12 comments
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help wanted Community assistance requested, PRs welcome. status: accepted Disputed bug is accepted as valid or Feature accepted as desired to be added. type: bug Something doesn't work as it was intended to.
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@OverCrave
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What behaviour is expected:

Farmland within the vanilla reach of water to get hydrated.

What behaviour is observed:

Farmland not getting hydrated in seemingly random patterns.

Steps/models to reproduce:

Should be self-explanatory.

Plugin list:

None, tested on a 'fresh' server.

Paper build number:

Paper version git-Paper-"4608731d" (MC: 1.13) (Implementing API version 1.13-R0.1-SNAPSHOT)

Anything else:

Like I said, this was tested a fresh server without any plugins. Testing in vanilla revealed that this is not a problem in singleplayer. The Paper version used was compiled with Java 10 and the server run with it aswell. I will include a screenshot of the test result.

2018-07-23_23 04 37

@kangarko
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What is your /gamerule randomTickSpeed ? Try increasing it for debug purposes.

@OverCrave
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I set up another fresh Paper server and tried just making farmland like in vanilla to test again. Was still there. Then I put the latest WorldEdit dev build on to test on a larger scale. I made what is shown in the attached picture. What is weird is that testing revealed that no matter if the randomTickSpeed is 3 or 1000 it always ends up in exactly the same pattern.

2018-07-24_17 06 53

@OverCrave
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I tested it the exact same way again on a Spigot server and it works just fine on there, so yeah, definitely a Paper issue.

@aikar
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aikar commented Jul 24, 2018

is this 1.13 only?

@OverCrave
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Considering I had a 1.12.2 Paper survival server where no such bug was reported I would say so, yes.

@aikar
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aikar commented Jul 24, 2018

Ok just needed to confirm scope of if its a bad patch apply i.13, or longer term bug

@aikar aikar added type: bug Something doesn't work as it was intended to. help wanted Community assistance requested, PRs welcome. status: needs testing Issue needs verification. labels Jul 24, 2018
@aikar aikar added this to the 1.13 milestone Jul 24, 2018
@aikar aikar changed the title Farmland doesn't get hydrated (seemingly randomly) 1.13: Farmland doesn't get hydrated (seemingly randomly) Jul 24, 2018
@OverCrave
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Just to be save I tested the same way on the latest 1.12.2 build and yea, definitely 1.13

@Everett1999
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I've been having the same problem and it seems like it is a regular pattern of a line of hydrated farmland 4 blocks to the south of water sources.

image

@OverCrave
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Following up on Everett1999's answer I decided to test it like that on a larger scale, the result is in the screenshot. Again, redoing it always produces the same pattern.

2018-07-24_22 13 10

@OverCrave
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Okay so it seems like the only farmland getting watered is the south-most side of the water radius, no matter the position. I'm gonna play around with some settings to see if something has an effect on it.

2018-07-24_22 20 18
2018-07-24_22 21 20

@OverCrave
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Playing around with paper.yml didn't reveal anything, that's the end of my testing abilities.^^

@aikar aikar added status: accepted Disputed bug is accepted as valid or Feature accepted as desired to be added. and removed status: needs testing Issue needs verification. labels Jul 24, 2018
Brokkonaut added a commit to Brokkonaut/Paper that referenced this issue Jul 25, 2018
Fixes PaperMC#1259 and generation of the end pillars
aikar pushed a commit that referenced this issue Jul 25, 2018
Fixes #1259 and generation of the end pillars
@aikar
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aikar commented Jul 25, 2018

Fixed in build 34

@aikar aikar closed this as completed Jul 25, 2018
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4 participants