fix: origin world can be unknown while knowing location #5793
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If there is no world anymore (e.g. deleting the world an entity was
spawned in), it will be nulled while the location is still technically
legal.
I'm unsure whether this should rather keep the UUID in memory,
as that would be a very acceptable fix and would even retain the
origin world in these cases. That being said, it would be useless
information.
Fixes #5791.