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Papiertig0r edited this page Jun 25, 2016 · 24 revisions

Here are all appearing perks listed, sorted after sidestories and at which chapter the protagonist gained them.

Fallout: Equestria

(1) Cherchez La Filly - +10% damage to the same sex and unique dialogue options with certain ponies.

(2) Horse Sense - You are a swift learner. You gain an additional +10% whenever experience points are earned.

(3) Bookworm - You pay much closer attention to the smaller details when reading. You gain 50% more skill points when reading books.

(4) Egghead - You will add +2 skill points each time you gain a new experience level.

(5) Gunslinger - While using a mouth-held or levitated firearm, your chance to hit in S.A.T.S. increases by 25%.

(7) Organizer - You are efficient at arranging your inventory in general. This makes it much easier to carry that little extra you’ve always needed. Items with a weight of two or less are considered to weigh half as much for you.

(8) Light Trot - You are agile, lucky and always careful; or maybe you have just mastered the art of self-levitation. Either way, you never set off enemy mines or floor-based traps.

(9) Math Wrath - You are able to optimize your PipBuck’s targeting spell logic. S.A.T.S. is now 20% cooler.

(10) Stable Shot - Your attacks are smooth, graceful and precise. You have a higher chance to score a critical hit on an opponent in combat, equivalent to 5 extra points of Luck.

(11) Silent Gallop - You have mastered silent movement, allowing you to move quickly and still remain quiet. You can Sneak at full speed with no penalties.

(12) Sniper Pony - Your chance to hit an enemy’s head in S.A.T.S. is increased by 25%.

(13) Counter Canter - Your fancy hoofwork (or agile flying if you are a pegasus pony) keeps you out of harm’s way. Opponents suffer a -5 to combat skills when attacking you.

(14) Tough Hide (1) - The brutal experiences of the Equestrian Wasteland have hardened you. You gain +3 to Damage Threshold for each level of this perk you take.

(15) Action Filly (1) - You know your targeting spell like the back of your hoof, making you about 20% cooler in combat. For each level of this perk, you gain +15 action points in S.A.T.S.

(16) How We Do It Down on the Farm - In combat, your critical hits are more devastating. Your damage from critical hits, including Sneak Attack Criticals, is increased by 50%. This does not affect the chance to cause a critical hit.

(17) Action Filly (2) - You know your targeting spell like the back of your hoof, making you about 20% cooler in combat. For each level of this perk, you gain +15 action points in S.A.T.S.

(19) Reaper Pony’s Gallop - If you kill a target while using S.A.T.S., 25% of your AP are restored after dropping the spell. This will usually refresh your targeting spell enough to use it again immediately for at least one more attack.

(20) Pathfinder - Travel time to remote locations in the Equestrian Wasteland is reduced by 25%. The drain on the Sky Bandit’s spark batteries is likewise reduced.

(21) The Magic of Friendship - When your HP or the HP of any member of your party drops below 30%, all members of your party (including yourself) gain much greater resistance to damage.

(22) Clever Prancer - Through agility and reflexes, you have become deft at striking where it hurts while preventing your enemies from doing the same. You gain an additional 5% chance to score a critical hit; your enemies suffer a 25% penalty to their chance to critically hit you. This perk is only effective when wearing light or no armor.

(23) Tough Hide (2) - The brutal experiences of the Equestrian Wasteland have hardened you. You gain +3 to Damage Threshold for each level of this perk you take.

(24) A Little Dash - While wearing light armor or no armor, you run 20% faster.

(25) Cooler Under Fire - You regenerate Action Points faster. How much faster? You guessed it: 20% faster!

(26) Gladiator Pony - The action point cost for all unarmed attacks performed in S.A.T.S. is reduced by 10%.

(27) Bone-Strengthening Brew - With this perk, your limbs only receive 50% of the damage they normally would. (Note: Bone-Strengthening Brew and the cybernetic implant perk Adamantium Bone Lacing are mutually exclusive.)

(28) Zebra-Augmented Pony - You have allowed your body to be permanently enhanced through zebra alchemy. You gain +10% to your Poison, Fire and Radiation Resistances and +3 to your damage threshold. (Note: Zebra-Augmented Pony and the cybernetic implant perk Cyberpony are mutually exclusive.)

(29) Celestia Tier Telekinetics - The things you can do with your levitation magic are the feats of legend. You can effectively fly at the skill level of a novice pegasus. Who knows, maybe you could even move the sun?

Quest Perks

(6) Mighty Telekenesis (1) - You triple the mass that you can levitate with your unicorn magic.

(7) Mighty Telekenesis (2) - You triple the mass that you can levitate with your unicorn magic. Effects are cumulative with Mighty Telekenesis level one, which is required in order to take this perk.

(18) Mighty Telekinesis (3) - Your telekinesis is Twilight Sparkle tier. You can handle multiple objects with ease; and with enough focus, you could probably carry around an Ursa Minor!

(20) Pony Sutra - You are experienced in the art of giving and receiving physical pleasure. You are more likely to have sexual encounters with specific characters.

(26) Fillydelphia Survivor - Your vicious fights behind The Wall in the Fillydelphia ruins have left you stronger. Your damage threshold is increased by two and your radiation resistance increases by +3%.

(31) Touched by Taint (1) - Exposure to Taint has altered your physiology. When under the effects of Advanced Radiation Poisoning (400+ Rads) any crippled limbs will automatically regenerate.

(37) My Little Ponies - You have collected one of each of the six Ministry Mares statuettes. Stronger together than they are apart, they have granted you +1 Luck in addition to their normal benefits.

(38) Touched by Taint (2) - Exposure to Taint has altered your physiology. You do not take immediate damage from radiation. In fact, you gain extra healing while being exposed to it. However, radiation continues to build up in your system as normal.

(39) Touched by Taint (3) - Exposure to Taint has further altered your physiology. You are 20% faster and stronger whenever you’re basking in the warm glow of radiation. Your Action Points regenerate faster and faster the higher your level of radiation sickness becomes. Your natural lifespan has increased dramatically.

Fallout Equestria: Pink Eyes

(3) Little Leaguer - You gain a +5% in throwing, melee and unarmed combat.

(4) Intense training (1) - Charisma (7 -> 8) now you are 14.28% cooler

(5) Heave Ho! - You’re becoming a pro at throwing things. Every object you throw flies farther and faster.

(6) Intense Training (2) - Strength (5 -> 6) You can has a lotta stuff in your bags!

(7) Hard Rock! - Okay you got a rock, now show us how bad you are with it. When using rocks, you ignore an additional 10 points of a target’s damage threshold

(8) The power of metal - there are moments when rock is not enough. You inflict 5 additional damage with HtH attacks (yeah, rocks and power hooves are considered HtH weapons)

(9) Pack Rat - Wait a moment I think I have that! Carry weight is increased by 50 lbs.

(10) Whining Presence - You can whine your way out of almost every situation. During certain encounters you gain special dialogue options that let you avoid combat, but you’ll lose reputation.

(11) Finesse - No puppy, not there, please! +5% critical chance

(12) Stonewall - You are much less likely to be knocked down in combat

(13) Little Scoundrel - No Puppy, give it back! You are less likely to get caught when stealing, in addition you can access to NPC's inventory during dialogues if you are facing them.

(14) Specialized Loyalty - No Puppy, you’re doing it wrong! Here, let me help... With this perk, you will be capable of using the explosives, lockpick, medicine, repair, science, and survival score of a present ally instead of yours in skill checks. In addition, the presence of certain allies during encounters will provide additional dialogue options.

(15) Boisterous Incompetence - Yeah, don’t worry I know exactly what I’am d-BOOM! During dialogues or skill tests, if your skill is less than half the required score for succeeding in the feat, you get special dialogue options that have a 50% chance of success. Beware, if you fail this test, the results will be way worse than a usual failure.

(16) Hit the deck - What the fuck!? I was sure I hit her! Your Damage Threshold against explosives is raised by 25; enjoy tossing grenades on your feet.

(17) Yellow Dash - Run Puppy, run! When wearing light or no armor, like (duh) a MK VI full environmental suit, you move 10% faster. Don’t rejoice, you got spanked all the same.

(18) Clockwork Heart - For some reason, you understand Artificial Intelligences better than they do themselves. You get a +10 to speech when dealing with A.I.s and some new dialogue options.

(19) Concentrated Fire - When in S.A.T.S. you get a cumulative 5% bonus in accuracy when aiming more than one shot at the same body part of a target... Well, what did you expect? Puppy was so depressed that she picked a random perk. She doesn’t even have S.A.T.S.!

Quest Perks

(2) lvling is mandatory - now you can gain lvls! Yay!

(8) Spirit of 52 - Your legend is growing: you will have less low level random hostile encounters as long as your standing with all the tribes is at least neutral.

(9) Walking nightmare (1) - there’s something more than simple purpose in the way you keep pursuing your goals; you are now highly resistant to EMP grenades.

(12) Trotting nightmare (2) - You have seen the darkness beyond the moon; now you can shape the toxic cloud surrounding you.

(17) Get Wild - you are now a member of the Wild Herd. Your standing with the Wild Herd is set to neutral.

(18) Get Lost - you are now a member of the Lost Herd. Your standing with the Lost Herd is set to worshipped. Are you planning to stop changing faction any time soon!?

(19) Galloping Nightmare (3) - Yay, now you are Nightmare incarnated. This could give you some issues with social life. Oh, and your standing towards every faction is set to hostile. On the bright side, we won’t list all the bonuses you get since it would take too long.

(20) Filly Luck - Requirements: Level 8, Minimum Luck of 7. “Alright, we were just surrounded, okay? And the droids were all over the place, okay? And we got, like, five shots left, okay? Then all of a sudden, we hear a ruckus from downstairs and the next thing we know is that half the robots were brutally demolished piece by piece by Celestia-knows-who! With a stone! Real story, man, honest!” Occasionally, when facing robots or feral ghouls, you could find some groups of them already dead, brutally killed with a stone. Go Puppy!

Fallout Equestria: Project Horizon

(1) Rapid Reload - All your weapon reloads are 25% faster than normal.

(2) Telekinetic Precision - You’ve got a steady horn on your head for when you need to count sand, thread a needle, or keep a pin in a grenade.

(3) Run and Gun - Better accuracy with ranged weapons while moving.

(4) Friend of the Night - Your eyes adapt quickly to low-light situations.

(5) Shotgun Surgeon - When using shotguns, regardless of the type of ammunition used, you ignore an additional 10 points of a target’s damage threshold.

(6) Foal at Heart - This perk greatly improves your interactions with children.

(7) Quick Draw - Holstering and drawing weapons is 50% faster.

(8) Rad resistance - You resist 20% of radiation exposure. This makes you 20% cooler!

(9) Tough Hide (1) - The brutal experiences of the Equestrian Wasteland have toughened you. You gain +3 Damage Threshold for each level of this perk you take.

(10) Intense Training - Your experiences travelling in the Wasteland have allowed you to add one to your intelligence.

(11) Tough hide (2) - The Brutal experiences of the Equestrian Wasteland have toughened you. You gain +3 Damage Threshold for each level of this perk you take.

(12) Finesse - Your attacks show a lot of finesse... or maybe it’s just dumb luck. Either way, you have a higher chance to score a critical hit.

(13) Sniper - Your chance to hit an opponent’s head in S.A.T.S. is greatly increased.

(14) Chemist - Chems you take now last twice as long.

(15) *Hit the Deck - You’ve been hit by one too many explosions. Perhaps it’s time to consider a new career? +25 Damage Threshold against explosives.

(16) Action Mare (1) - +15 Action Points

(17) Action Mare (2): +15 additional AP in S.A.T.S.

(18) *Ghoulfriend - 10% more damage to ghoul targets and an opportunity for additional speech options.

(19) Dealer’s Ante- Every time you kill an opponent in S.A.T.S., the spell immediately regenerates 20% AP.

(20) Ferocious Loyalty - When you drop below 50% HP, companions gain DT.

(21) *Light Trot - You are agile, lucky, and always careful; or maybe you just mastered the art of self-levitation. Either way, you never set off landmines or floor based traps.

(22) Intensive Training - Your recent experiences have granted you a +1 to your endurance.

(23) Weapon Handling - Either your horn’s gotten tough enough to handle the kick or you’ve broken in that battle saddle. Weapon strength requirements are two less for you.

(24) Terrifying presence - When you’ve got that shooty look going, you can make lesser enemies run in terror and balk greater opponents.

(25) Nerves of Steel - You now regenerate AP as if you were Rainbow Dash: 20% faster.

(26) Forged in the Hoof - You’ve sucked up more Enervation than any pony should live through. You suffer 25% less Enervation damage, and your healing items decay half as fast while in your possession.

(27) Made of Stubbornium - You just don’t know when to up and die! When reduced to 25% or fewer hit points, you gain +6 DT and regenerate 2hp/sec till above 25% hit points.

(30) Eye for Eye - For each crippled limb you have, you do an additional 10% damage.

(34) Cyberpony - +1 Endurance, +10% radiation resistance, +10% poison resistance, +10% damage resistance.

(35) Calibration needed - -1 Strength, -1 agility, -1 intelligence.

(36) Swift learner (1) - You gain an additional 10% whenever experience points are earned.

(37) Hunter - In combat, you do 75% more critical damage against animals and mutated animals.

(38) Run 'n Gun - Halved spread with one-handed ranged weapons while walking or running.

(39) Gunslinger - Halved spread with one-handed ranged weapons while walking or running.

(40) Toughness (1) - +3 DT permanently.

(41) Toughness (2) - +3 DT perminently

(42) Terrifying Presence - Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds.

(44) Black Widow - +10% damage to the opposite sex and unique dialogue options with certain characters.

(45) Finesse - +5% Critical Chance.

(46) Rad Resistance - 25% radiation resistance.

(47) Shotgun Diplomacy - +5% crit while using shotguns

(48) Team player - All party members and allies gain +5% damage when in sight of you.

(49) Eye for Eye - All 10 damage for each limb crippled.

Quest Perks

(3) Minor Mutation Rad Sight - When under the effects of minor radiation poisoning, gain +1 Perception in low light conditions. -15 to sneak, speech when not wearing sunglasses, authority glasses, or mirrored sunglasses.

(7) The Stare (1) - You can intimidate non-hostile contacts through eye contact.

(10) Telekinetic Bullet (1) - you may now attack enemies at close range with a bolt of telekinetic energy equivalent to a pistol.

(11) Telekinetic Bullet (2) - Your telekinetic bullet now does damage equivalent to a shotgun slug. You are limited to a number of bullets per day equal to your endurance.

(22) The Power of Friendship - When fighting alongside your companions, you receive an additional +5 DT and +10% damage inflicted.

(23) Star touched - The stars are watching out for you: others suffer a 10% penalty to crit chance and a 25% penalty to crit damage against you.

(25) Magic Penetration - Your magic bullet spell ignores 15 DT of armor.

(27) Magic Bullet (3) - The range of your magic bullet spell has increased by a factor of five.

(34) Calibration needed - -1 Strength, -1 agility, -1 intelligence

(39) Kissed by Discord - Do you really want to know?

(43) Rationality - You can now sleep successfully and will no longer suffer penalties for sleep deprivation.

(47) You Got a Friend in Me! - You’ve been joined telepathically with the Goddess in Unity. This offers new dialogue options.